- Title: Lost Odyssey
- Platform:Xbox 360
- Publisher: Microsoft
- Developer: Mistwalker
- ESRB Rating: T for Teen
- Genre: J-RPG
- Pros: Nice graphics; great music; solid skill system; dream sequences are amazing
- Cons: Crazy difficult bosses; not enough battles; occasional performance issues
- Achievements: 500 GS just for beating all 4 discs and you pick up the other points along the way.
Story

In addition to your party of amnesiac immortals, you also have a number of human characters that join you. They dont add as much as story is concerned, but they more than make up for it with how the skill system works.
Skill System
The skill system in Lost Odyssey is very interesting, and is one of the few ways that Lost Odyssey really sets itself apart from other J-RPGs. Human characters level up and earn new skills just like in any RPG. But the immortals have to learn skills from the human characters. To do this you have to skill link with a human and select a skill you want the immortal to learn. As you battle enemies, you not only earn EXP, but you also earn SP, which goes towards learning skills. Each immortal also has a limited number of skill slots, which means that you cant use every skill you learn. In this way, Lost Odyssey is very satisfying because it allows you to customize your characters and turn them into black mages, white mages, tanks, or whatever else. Characters do have different ratings for each attribute, and some are more suited to certain skill types than others, but you arent forced to follow any of it.The other customizable aspect of LO is that you collect materials to build rings throughout your travels. These rings do things like give you elemental enchantments, increase your attributes, and even let you use skills you havent learned yet. This introduces a micromanagement aspect to the game where each new area and, more specifically, each new boss, usually requires a different ring type and making sure everyone is properly equipped is important.





