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Fable III Review (X360)

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Fable III Review (X360) Microsoft
Fable III plays a lot like Fable II. Sure, you eventually get to be a monarch and make big decisions, but most of your time is spent slicing up hollow men and balvarines and farting in front of villagers. It is different, however, in that everything has been greatly simplified. Combat is simpler. Interaction with villagers is very, very simple. Even Fable's famed moral choices are black and white instead of shades of gray here. It is still a lot of fun, but more in a generic action-RPG way instead of the unique Fable way that made the first games so interesting.
Game Details

  • Publisher: Microsoft
  • Developer: Lionhead Studios
  • ESRB Rating: “M” for Mature
  • Genre: Action RPG
  • Pros: Consistently hilarious; Aurora; fun exploration and combat; good sound; nice visuals; Lute Hero; Sanctuary
  • Cons: Oversimplified controls for everything; more straightforward than past Fable games; chugging framerate

Microsoft
Story

Fable III takes place fifty years after the events of Fable II. You play as the son or daughter of the hero in Fable II, and your brother is the current king of Albion. He is a ruthless tyrant squeezing the life out of the people, however, and your character decides to fight back. After awakening the hero powers passed down from your father, you start a revolution and eventually overthrow your brother. You are now the king or queen, but the decisions you face as ruler turn out to be much more difficult than anyone could have foreseen.

The first half of the game has you running around Albion and meeting with community leaders around the land to try and win their support so they will fight with you against the king. You have to prove your worth to them by finding items or fighting through dungeons - typical Fable stuff.

Once the revolution happens and you take the throne, you find out the real reason why your brother was seemingly so evil. You find out that you have a year before something awful will happen to Albion, and you need to earn money in order to fund an army strong enough to fight back. To do that, you make tough choices (like whether to repair a homeless shelter or turn it into a money-making whore house ...), among other choices, to raise money. You can also donate your character's own money to the national treasury as well. Only that sort of breaks the game.

Economy

If you play the game right, money isn't ever a problem. You can buy property and will make money off of business profits and rent that is placed in your account every five minutes. If you own every building in Albion - which isn't very hard to do - you can make nearly $100,000 every five minutes. All you have to do is find a safe spot for your character to stand around in-game and just leave the game running and you'll rack up the money. You only need $6,500,000 to fight your war, and that isn't all that difficult to come up with. The "one year" time period doesn't really exist, either, because the time only moves forward if you are actively doing the story quests. As long as you don't do the quests, you can take as much time as you want to earn the money or level up your character with no penalty.

If you don't go that route and earn the money the easy way, the decisions the game presents are much more difficult. Raising taxes, putting children to work instead of sending them to school, polluting one community so another one could be healthier, etc. are tough decisions. Always hanging over your head is the direct correlation between how much money you earn, and how many people will die if you don't get enough. One slightly disappointing aspect is that there aren't ever any compromises or other options available. Your choices are always either very good (which usually costs you money) or very evil (which earns you more than enough money) or not changing anything. You don't really ever feel truly in charge.

Gameplay

Microsoft
Most of your time in Fable III isn't in the throne room making decisions, however, it is exploring the world and talking to townspeople and fighting enemies. This is where the oversimplification of the game comes in. Combat is simplified down to three buttons - one for melee, one for your gun, and one for magic. To block, you hold the melee button. To cast AoE magic, you hold the magic button, and to target a specific enemy with a spell you hold the left stick towards them while pressing the magic button. Easy. But it makes combat kind of repetitive unrewarding.

The experience system is also simplified in a negative way. In past Fable games, you earned separate XP based on what attacks you used that only leveled up magic or melee or projectile attacks, and by the end your character was truly unique. In Fable III, all attacks fill the same pool of XP. You level up your character by spending your XP to open chests on a special "Road to Rule" section of the game. You buy new conversation options, costume colors, magic, and attack abilities by opening these chests. Characters aren't unique anymore.

Weapons and armor also don't really matter. Clothing doesn't really make any difference unless you like running around in a chicken suit. And despite the fact that there are lots of weapons around, it doesn't matter too much if you just stick with the same ones you start the game with because they level up as you use them (each weapon has specific level up requirements).

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