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Rock Band Blitz Review (XBLA)

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Rock Band Blitz Review (XBLA) Harmonix
Long before Guitar Hero and Rock Band, developer Harmonix made Frequency and Amplitude on the PlayStation 2. They were interesting standard controller-based rhythm games where you had to play multiple instrument tracks at the same time and the key to high scores was finding the best route through each song. Harmonix's latest, Rock Band Blitz, drops the plastic guitars in favor of the more oldschool gameplay style of their previous games. The result is just as addictive and fun as it was back in 2003 when Amplitude was released. Our full Rock Band Blitz review has all of the details.
Game Details

  • Publisher: Harmonix
  • Developer: Harmonix
  • ESRB Rating: “T" for Teen
  • Genre: Music / Rhythm
  • Pros: Fun and addictive gameplay; uses all of your Rock Band DLC
  • Cons: Included songs are pretty weak; not worth it if you don't have a lot of DLC songs already

The most important and significant thing about Rock Band Blitz is that it will work with all of the Rock Band DLC tracks you already have on your hard drive, including disc exports from RB1, RB2, LEGO Rock Band, and Green Day Rock Band (sadly, you can't export Beatles Rock Band or Rock Band 3 tracks (yet?)), as well as any of the expansion discs like AC/DC or the country packs, so you could potentially already have hundreds of songs to play in Rock Band Blitz. Blitz comes with 25 songs and when you first start up the game it will ask you if you want to export those songs (via a separate download) to use in Rock Band 3. So, for 1200 MSP ($15), it is basically a cheap way to add 25 songs to RB3 even if the game itself isn't any good. But it is good. Very good. With that said, though, if you don't already have an extensive collection of DLC tracks Rock Band Blitz isn't really recommended because the included tracks aren't particularly great or anything.

Gameplay

Harmonix
It has to be noted that Rock Band Blitz is a controller only game, no guitar or drum peripherals will work here. That out of the way, the gameplay is very similar to Amplitude or the PSP's Rock Band Unplugged in that you have separate tracks for drums, bass, guitar, vocals, or keyboard and you have to switch back and forth between them to fill in the song. Each track only has two gems to play, which is simpler than Amplitude or RB Unplugged's three, but the key in Blitz isn't how easy or difficult the individual tracks are and rather how you switch from track to track and use special power ups to boost your high score. The default controls are to swap tracks with the triggers, use powerups with X, and play left and right notes with the analog sticks (or left stick and the A button). There are also control options that use the triggers to play notes, or the face buttons for everything. We didn't have any problems with the default setup, though.

See, you aren't really trying to play the song as you are just trying to get as high of a score as possible. Each song is split into several sections and the idea is that you level up the tracks in each section (by hitting specific note gems) in order to raise the multiplier cap for the whole song, thus allowing you to score even more points. If you don't level up all of the tracks in a section, however, the multiplier cap doesn't go up so your total score potential is severely diminished.

Also, by hitting multiple notes in a row, you enter Blitz mode (basically this game's version of overdrive or star power) that gives you even more points. The neat thing about Rock Band Blitz is that you can't fail the songs and there aren't even different difficulty levels. If you miss a ton of notes all it affects is your score and you still finish the song. The secret to high scores isn't just hitting all the notes, however, it is actually finding the right path through a song so you switch tracks at the right time in order to keep yourself in Blitz mode for as long as possible and also finding the most efficient way to level up each track to keep your multiplier climbing.

Add on top of all of that a series of powerups that you can apply to each song such as a 2x multiplier, rockets that blow up all of the notes ahead of you (giving you all of the points, of course), or getting extra points for individual tracks (among many other powerups), and you have a pretty crazy high score game that will offer a different experience depending on how you play it. There are lots of different ways to earn high scores on each song, which makes it very fun and very addictive to keep playing.

I also want to point out that the game is more or less fun depending on the song you play. It is also harder or easier to get high scores depending on the song. We struggled to five star the 25 songs included with Blitz, but playing Green Day or other faster songs we not only got five stars, but gold starred them on the first try. Fast songs seem to be more fun because they offer lots of notes and you'll be flicking the sticks like mad to play them which is a lot of fun. Because of that, however, this seems like a game you might not want to play with your "good" controller, if you know what I mean, because it is probably going to get worn out really quickly. With hundreds of button presses per 3-5 minute song, and after playing hundreds of songs, you can imagine how much wear and tear that will cause. Just a heads up.

Chasing those high scores is literally the only thing to do in Rock Band Blitz. There is no career mode or anything like that. You do have to unlock the powerups, but after that initial grind for a few hours all that is left is high scores. It sounds like that might be a bad thing, but it isn't really any different from Guitar Hero or Rock Band where the career modes weren't anything special anyway. For players that need more motivation, this might be a problem, but we weren't bothered by it. Honestly, for us, a lot of our motivation to play any of these rhythm games is simply because we like to listen to music and don't have anything better to do, and Rock Band Blitz lets you do that a lot easier than having to drag a plastic guitar out of the closet, so it gets props for that. There is social networking integration so you can annoy your friends on Facebook every time you get a high score, but ... meh.

Harmonix
Graphics & Sound

The presentation is simple and straightforward but more than gets the job done. There aren't any characters on stage or fancy sets or anything flashy. Just the brightly colored note highways scrolling through a city. Why are you going through a city? We have no idea! Everything is clean and easy to see. The note highways curve and move up and down, similar to Amplitude, which can create some moments where you crest the top of a hill and it is hard to see the next note, but you get used to it. The sound is perfectly fine and all of the songs sound just like they should.

Bottom Line

Ultimately, Rock Band Blitz is an easy game to recommend. If you loved Amplitude and Frequency on the PS2 and still love Rock Band today, there is no reason not to buy it. It captures that lovely oldschool high score addictiveness and actually feels and plays significantly different from regular old Guitar Hero or Rock Band. It makes rhythm games interesting again. It isn't nearly as appealing if you don't already have a large collection of DLC songs to play (and spending $2 per DLC song just to play it in Blitz is kind of a rip off), so we don't recommend it if this is going to be your first taste of the music genre. If you're already a Rock Band fan, though, Rock Band Blitz is definitely worth the 1200 MSP download.

Disclosure: A review copy was provided by the publisher. For more information, please see our Ethics Policy.

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