- Publisher: Warner Bros. Interactive
- Developer: GRIN
- Also On: PS3
- ESRB Rating: “M” for Mature
- Genre: Third-Person-Shooter
- Pros: Curving bullets; fun and impressive in short bursts
- Cons: Inconsistent graphics; very short; linear gameplay gets old pretty quickly; turret and sniper sequences suck
Wanted: Weapons of Fate takes place after the movie. Wesley Gibbon is already a fully trained cold-blooded assassin and is living in his father’s apartment to try and learn more about his life and past. You can’t kill off a large number of players in the worldwide order of assassins without someone higher up in the Fraternity noticing, however, and soon Wesley finds himself the hunted instead of the hunter. He takes out the pawns pretty easily and then goes on the offensive to find answers about why he is a target, why he had to kill his father, and what happened to his mother.
The nine level story follows Wesley in the present as well as his father in flashback sequences. It fills out the overall story fairly well and is worth a play through for fans of the movie.
All of this stuff is definitely cool, but it wears out its welcome pretty quickly. The enemy A.I. is completely braindead and will stand outside of their cover for seemingly forever so you can get an easy headshot on them. After a while, curving bullets and shooting stupid enemies just isn’t fun anymore. The levels are also very linear and you never really feel like you have the freedom to do anything but tackle each situation the way the game wants you to. You get a definite feeling that there is one “right way” to do things and that just isn’t all that fun.
Graphically, Wanted is pretty inconsistent. One level will look really nice and have spectacular lighting, and then the next level will have ugly textures and lack detail. Overall it is an okay looking game, but nothing here is really going to impress you. Similarly, the sound is merely good and not great. Wesley’s dialogue is kind of grating here, though, because he has turned into a cocky jerk between the movie and the events in the game and isn’t all that likeable anymore.
Ultimately, Wanted: Weapons of Fate has some neat ideas but falters in a few key areas. Curving bullets like the movie is cool as all get out, but the levels are so linear, the A.I. so dumb, and the core gameplay so mediocre that the thrill wears off fairly quickly. Slo-mo sequences and sniper or turret sections added to give the game more variety do more harm than good and spoil any pacing and flow the normal gameplay manages to offer. Perhaps worst of all, the game is only about 5 hours long and despite having unlockable modes and characters when you beat it, it isn’t really worth playing through again unless you are Achievement hunting. There are some definite cool moments in the short campaign and it can be fun in short bursts, but Wanted: Weapons of Fate is only really worth a rental or a bargain bin purchase.