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Two Worlds Review (X360)

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By , About.com Guide

SouthPeak Interactive
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You love ES IV: Oblivion. I love Oblivion. Everyone loves Oblivion. So it is no surprise that eventually someone made an Oblivion clone. What is surprising, however, is just how extremely poorly put together this clone is. Two Worlds sort of looks and feels like Oblivion only, you know, with much poorer looking graphics, bad sound, bad combat, and bad menus. And the most touted new feature, online play, is completely broken. Simply put, Two Worlds is a mess.
Quick Hits

  • Title: Two Worlds
  • Platform:Xbox 360
  • Publisher: SouthPeak Interactive
  • Developer: TopWare Interactive
  • ESRB Rating: “M” for Mature
  • Genre: Open world RPG
  • Pros: It boots up and the name is spelled correctly
  • Cons: Bad graphics, sound, combat, menu system … pretty much everything; online play is broken

Features

Two Worlds plays out just like any other RPG. Your character has a problem with someone else, so they venture out into the world to find them. In this case, you are looking for the man that kidnapped your sister. Along the way, you wander through the wilderness fighting bears and wolves and boars, or stroll through towns filled with awful characters that use “verily” and “prithy” and other such ye olde Englishe words way too often. The main storyline only takes about 12 hours to beat, and in only half of that time you are strong enough to kill pretty much anything. You can, of course, also do a ton of different sidequests, but the onscreen map that is supposed to tell you where to go is basically worthless, so trying to finish any quest is a chore. You do learn the ins and outs of the map system eventually, but there are enough other problems with the game that you’ll likely put it down for good long before you get things figured out.

Online multiplayer is supposed to be the main attraction here, but it is incredibly laggy and glitchy. Eight players can engage in a handful of selected quests on set maps rather than the open world, and the whole experience, when it works, just isn’t as cool or fun as you’d think it would be.

Gameplay

SouthPeak Interactive
The gameplay is a mess for a few reasons. First off, you can explore in a first-person view, but you can only fight in a third-person view (you can use a bow in first-person), which makes actually hitting your enemies rather difficult. Secondly, when you start the game, you are as weak as a kitten and will die a lot. For whatever reason, the game throws packs of wolves and pigs at you and they tear you up right from the beginning. Of course, dying has zero consequences in this game because you are just respawned nearby and can continue hacking away at the beasts until they are dead. This builds your levels and, surprisingly quickly, you go from the weakest person in the game to the strongest being in the land. It goes from one extreme to the other in the span of about 5 hours, which is absolutely ridiculous. Another issue comes from the menu system. Rather than easy to read text and lists telling you about your inventory, everything is represented graphically and a tiny bubble of unreadable text pops up to tell you what it is when you move the cursor over it. When you first start, it is extremely overwhelming because you have no clue what all of this crap in the menus actually does. Like I said, if you are desperate for a new game, you do get used to all of these things after a while, but most people will probably get tired of it after about 30 minutes and just go back to Oblivion.

Graphics and Sound

Graphically, Two Worlds leaves a lot to be desired. The human characters are bland and ugly looking, and make even the hideous freaks that inhabited Oblivion look good. The animals you come across in the wild look surprisingly bad, and in the case of the boars and wolves, you can’t even tell them apart other than by sound. There is also a strange problem where shadows and ground textures right in front of you will flicker in and out depending on where you are standing. It is strange to be walking down a path and having the shadows in front of you turn on and off with every step you take. Another big problem with Two Worlds is that it is constantly stopping to load. You can walk more than ten steps in any direction before it tops for a second or two to load. Put this on top of an already unstable and bad framerate, and you have big trouble. It goes, chug chug chug, pause, chug, pause, chug chug chug pause, etc. Not fun.

The sound is also an area of concern. The music and sound effects don’t really stand out in any way, good or bad, but the voice acting is hideous. Ye olde Englihe is fine in small doses, and even appropriate for a setting like this, but it is overused to the point that it is just obnoxious here. Even without all of that gobbledy-gook, the dialogue barely makes sense and is sleep inducing. Good thing the story isn’t all that important.

Bottom Line

SouthPeak Interactive
Overall, Two Worlds is a complete mess. If you are going to outright copy another game, you need to make sure it is at least as good as the one you are trying to copy, but Two Worlds isn’t even anywhere near Oblivion’s league. Of course, these comparisons aren’t completely fair to Two Worlds, but consider this: Even if Oblivion never existed, we would still have a game with unbalanced combat and difficulty, bad graphics, way too much loading, bad framerate, broken multiplayer, a extremely brief main quest, and bad sound. This game is just a waste. And not to pile on or anything, the jittery animation of the main character coupled with the camera movement and the bad framerate all combined to give me motion sickness more often than not while playing this game. And from reading forum posts, I’m not the only one. Two Worlds is just a poorly put together game all around and is not worth a second glance. Rent it if you must, but I’d suggest skipping it entirely.
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