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TNA iMPACT! Review (X360)

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By , About.com Guide

Midway
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The SmackDown series has stood alone in the wrestling genre for a many years now, mostly due to a lack of real life competition for the WWE. Finally, a challenger has risen as TNA wrestling makes the jump from Spike TV to the videogame world with TNA iMPACT!. For a first attempt at a new wrestling series, it is surprisingly decent. But the laundry list of rookie mistakes mean it isn’t quite ready for a title shot. Find out all of the details in our TNA iMPACT! review.
Quick Hits

  • Title: TNA iMPACT!
  • Platform: Xbox 360
  • Publisher: Midway
  • Developer: Midway Studios LA
  • ESRB Rating: “T” for Teen
  • Genre: Wrestling
  • Pros: Nice presentation; finally get to use TNA stars in a game
  • Cons: Limited moveset; only 5 CAW slots; cheap A.I.; goofy story mode

When you start the story mode, you watch a cutscene showing off that your character was the king of the mountain in TNA, but when a rival group asked you to throw the title match and you refused, you get beaten half to death and dumped in Mexico. Now you have to work your way up through the indies and eventually back to TNA. I have a few problems with all of this. First off is that you are beaten up for real, not as a storyline. That is assault, not sports entertainment. Second, your character seemingly forgets all of the moves that made him a champion and you have to start over with a basic moveset. Third, I think the story would have worked better if the devs would have partnered up with TNA’s real life Mexican wrestling partner, AAA, rather than just dumping you into a Tijuana slum and telling you to wrestle. This would have alleviated my concerns with the “realism” of the story. Fourth, when you finally do get to TNA, none of the other wrestlers act like their real world selves, and the matches that you are put in are completely stupid. No one wants to team up with Eric Young, darn it!

Midway
Other modes include exhibition matches and online play. There is a create-a-wrestler mode, but you only have limited options and there are only 5 slots to store your creations. Also, there are 9 match types, 8 of them being variations on traditional matches and the remaining one is TNA’s fantastic Ultimate X. Ultimate X strings cables in an “x” pattern over the ring and places an X at the middle. You have to climb up on the turnbuckles, jump to the cables, and then shimmy out to the middle to grab the X. The other competitors are, of course, trying to stop you, which leads to some spectacular spots.

Gameplay

None of the features and modes would matter if the gameplay wasn’t up to snuff, however. Unfortunately, this is where IMPACT stumbles a bit. You have strikes mapped to the X and A buttons, grapples mapped to the Y button, and holding the left bumper gives you “strong” versions of these attacks. Other things such as pinning your opponent, using your finisher, picking up chairs (the only weapon in the game), and climbing through the ropes or on the turnbuckle are all mapped to the B button. This causes some confusion as you’ll try to pin someone and your character will climb through the ropes instead. Another problem comes from the fact that there are only a limited number of moves in the game, and the matches all feel pretty much the same no matter who you are playing as. We dig the simplified control scheme and blazing fast pace and high flying style, but there just needs to be more depth here.

Something that deserves special mention is the A.I. Quite frankly, it cheats. The A.I. will reverse about 70% of your moves and generally just beat the crap out of you even on the lowest difficulty. Also, their IMPACT meter for finishing moves fills up much quicker than yours, so if you give them any kind of opening they just build up their finisher, hit you with it, and win and there is basically nothing you can do about it. Very frustrating. The only surefire way to win is to go outside the ring and use every chair you can find and just beat them senseless. Playing human opponents is much, much more fun.

Graphics

Graphically, TNA IMPACT looks pretty good. The character models are very well built and the animation is very smooth and great looking. One thing I will say is that the skin textures on the wrestlers are, well, gross looking. Super huge pores, freckles, pimples everywhere. I don’t need to / want to see that, thank you very much. Another issue I have with the presentation is that the entrances have been cut down to just a few seconds. Boo-urns.

Sound

The sound is a bit of a letdown. All of the themes for the wrestlers are here, although you only hear them for a few seconds. The commentary from Mike Tenay and Don West is repetitive, lags behind, and just isn’t that good. Pretty even with their real world performance, then. I also have a problem with the sounds the wrestlers make in the ring. Everyone sounds the same with the same grunts and groans and the same begging pleas for you to not body slam them.

Bottom Line

Midway
All in all, TNA IMPACT is an okay game that shows a lot of potential, but it isn’t quite ready for the big time. The gameplay is fast paced and the simple controls get you into the action fairly quickly, but there just aren’t enough moves or enough differences between the wrestlers to really hold your interest. The first match you play will be awesome. But the second match will feel exactly like the first, and that is a bad thing. The cheap and cheating A.I. certainly doesn’t help things either, and makes the Story Mode far more frustrating than fun. Playing with human opponents, either locally or over Xbox Live is where you’ll find the most enjoyment in IMPACT, but the repetitive movesets and lack of match types will eventually catch up with you. There is a lot of potential here, but TNA IMPACT just plain isn’t a deep enough game to be worthy of your $60. Give it a rental.
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