Gameplay (continued from previous page)
Fielding isnt quite so hot, unfortunately, due mostly to the extremely fast pace of the game. When the ball is hit, you are switched to control of the player closest to the ball, but oftentimes the ball moves so fast you dont really have much of a chance to make a play. At the same time, the CPU fielders have an uncanny ability to make crazy plays and get to balls that you cant, which can be rather frustrating when you are trying to hit. Baserunning isnt all that much better as your runners move rather slowly and dont always do what you want.Governing all of this is a turbo meter and power-up meter. For each strike you throw, or ball you take while batting, your turbo meter fills. There are five bars that gradually fill up, and you can use one of them whenever you want to put some extra zip on your next pitch, get some extra power or control while hitting, or need some extra speed when you are trying to make a play in the field or while running the bases. Strategic use of your turbo meter is vitally important. The power-up meter is a score on top of the screen that adds up whenever you get a hit, make a spectacular catch, or strike someone out. When the meter fills, you can either go into a super effective pitching mode, or hit a guaranteed home run. Again, clever use of the power-up meter is important. It takes long enough to fill that you cant really abuse it, and it adds a nice bit of drama to the game.
Graphics and Sound

The sound is also pretty good. Not really all that spectacular, but the crowd noise and commentary fit the feel of the game perfectly. The music, which plays on the menus and over the PA in the stadium occasionally while you are playing, is a lot of grunge and rock and the soundtrack overall is pretty good.





