1. Electronics

Discuss in my forum

Split/Second Review (X360)

About.com Rating 4 Star Rating
Be the first to write a review

By , About.com Guide

Split/Second Review (X360) Disney Interactive
See More About
Split/Second takes the best parts of kart racers, Burnout, and Project Gotham and mashes them into one game with fairly spectacular results. This is a game about blowing stuff up to not only crash your opponents, but dramatically alter the layout of the entire course. It isn't particularly deep, but when everything clicks together it is amazingly satisfying and fun. Find out all of the details in our full Split/Second review.
Game Details

  • Publisher: Disney Interactive
  • Developer: Black Rock Studios
  • ESRB Rating: “E10" Everyone 10+
  • Genre: Racing
  • Pros: Great visuals; power plays blow things up real nice; fun racing
  • Cons: Some mediocre modes; ultimately boils down to simple pattern recognition

Split/Second is set up like a TV show where you race through a 12-episode season to win a championship. It isn't normal racing, however, as each track has been specially rigged with explosives that the drivers can activate during the race in order to wreck their opponents or open up new sections of track.

Each episode has six events. Each event is worth points, and those points add up top unlock new vehicles and events and qualify for the next episode. You don't have to win every event to progress through the game, so if you are stronger at certain race types you can focus on them and not worry too much about how you finish elsewhere. It is a nice system.

Race types include normal races with 8 cars, time trials where you try to set the best time while the game automatically triggers the hazards around you, "Air Strike" where a helicopter shoots missiles at the track and you have to avoid them, "Air Revenge" where you reflect missiles back at a helicopter to destroy it, an elimination mode where the last place car is removed, and "Survival" where trucks drive around the track tossing out explosives and you have to avoid the explosives and pass the trucks to earn points. The race types add quite a bit of variety, but I gotta say the Air Strike events are awful compared to everything else.

Gameplay

Disney Interactive
The gameplay is solid, if not a little shallow. Basically, you draft behind opponents, drift around corners, or get air off of jumps to fill your power play meter. Level 1 power plays cause rock slides or wrecking balls to cross the track or trucks on the side of the road to explode. Level 2 power plays are the big boys and can cause the layout of the track to change by blowing up bridges and buildings and other things to switch the track to an alternate path. The racing itself is kind of simple in that the controls are generally very forgiving. Part of going as fast as possible is pulling a Carl Edwards where you just slam into walls in the corners to slingshot around at top speed. The game is just easy to play and fun. It is kind of like how Burnout used to be.

The main attraction here is the power plays and blowing stuff up to screw over your opponents. Unfortunately, the "wow" factor of this wears off and stops being impressive after a few races. Also, you will start recognizing patterns in the A.I. and in the hazards pretty quickly. The power play triggers are always in the same place, so it isn't hard to figure out where the safe paths around everything are. You can also sort of play "defensive offense" by blowing all of the power plays the first two laps so there isn't anything left for the A.I. to use against you on the final lap. The game is all about pattern recognition. I'm not saying it is easy or the A.I. won't still trip you up, but after you see a course a few times the game is much, much easier.

Because of that, the difficulty spikes in the game aren't really that bad. You know how in Pure (Black Rock Studios' previous game) you could win the first few events easily but then the difficulty went all crazy and the game got really hard? Split/Second does that too. The A.I. is just too perfect and too fast and you can get frustrated. But then you figure out the patterns of each track and learn to plan ahead and race smarter. The A.I. is cheap and rubber-bandy and is always right on you and if you make any mistake it costs you dearly. Like I said, though, you learn pretty quickly. You might have to re-try an event 4-5 times, but you always know what went wrong and can figure out how to fix it. This gives the game a very addictive quality that keeps you hooked for "just one more race".

One other comment. There are lots of vehicles to choose from, but only a few really good ones. Some handle so loosely that are almost undriveable. Others might be blazing fast, but accelerate so slowly that their top speed isn't worth it. Even though I unlocked a ton of cars, I only actually used three to beat the entire career mode.

Online Multiplayer

Online play is included, of course, but it is kind of bare bones. There aren't any options to set vehicle or lap limits or even pick the track in public games. Human players do offer better, more unpredictable competition than the A.I. does, however, so it is definitely worth playing even if it doesn't have a ton of features.

Disney Interactive
Graphics

Graphically, Split/Second is fantastic looking. The tracks are all very distinct and surprisingly detailed. The cars are also very nice looking, and even though they aren't licensed, you can immediately tell which real car each one represents. I also really liked the fact that your car gets decorated with decals representing the Achievements you earn in the game. The real star here is the explosions and lighting and other special effects. I'm also a fan of the super minimal HUD.

Sound

The sound is also quite good. The car sounds are very nice and the sound effects for all of the destruction you're causing are top notch. The music isn't spectacular - pretty much "epic action movie" orchestral that repeats way too often.

Bottom Line

In the end, Split/Second is a fantastic new take on arcade racing that race fans will really enjoy. It isn't particularly deep, but even after you learn the patterns and figure everything out you keep coming back. It is addictive and satisfying and strikes a perfect difficulty balance that rarely frustrates and instead motivates you to keep playing because you know exactly what you're doing wrong. I'm not sure how it will hold up in the long term because it is so reliant on pattern recognition and repetition, but it is definitely fun enough you'll spend 15-20 hours finishing the career, scrounging up achievements, and playing online before you get too tired of it. I highly recommend it for a rental, but it should be a definite purchase if/when it sees a price drop.

Disclosure: A review copy was provided by the publisher. For more information, please see our Ethics Policy.
Related Video
iPhone Review
Apple TV Review

©2013 About.com. All rights reserved.