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Sonic Unleashed Review (X360)

About.com Rating 3.5

By , About.com Guide

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Sonic Unleashed is 50% high speed, ring collecting, loop-de-loop running classic Sonic perfection and 50% slow, clunky, bland combat that is completely out of place and spoils the fun. It is not as if the combat levels are all that bad, but compared to how great the speed levels are it is hard not to be disappointed. Sonic Unleashed is easily the best Sonic game we’ve had in quite a while, but it could have been so much more. Find out all of the details right here.
Quick Hits

  • Title: Sonic Unleashed
  • Publisher: SEGA
  • Developer: Sonic Team
  • ESRB Rating: “E” for Everyone
  • Genre: Platforming
  • Pros: Great sense of speed in Sonic levels; nice graphics and sound; generally fun gameplay
  • Cons: Werehog and Tornado “shooting’ levels suck the fun out of it; Chip = Jar Jar

Sonic Unleashed starts off with a pretty incredible looking cutscene above a planet (think the first shot of every Star Wars movie) that shows Sonic and Robotnik/Eggman fighting and Eggman actually wins. He uses a device to drain the power from Sonic’s Chaos Emeralds, cracks open the planet with a huge blast, and turns Sonic into a hulking beast before unceremoniously sending him hurtling towards the planet’s surface. When Sonic lands, he nearly crushes a little creature, and they (of course) end up teaming together on a quest to try and save the planet. The only problem is that the creature (Chip) kind of sucks, and is pretty much Sonic Unleashed’s version of Jar Jar Binks.

During the daytime, Sonic looks and acts normal. But at night he transforms into a hulking, scary looking Werehog in a super unnecessary and obnoxious twist. I said it back in my Sonic 2006 review and I’ll say it again. Sonic is cool because he is a hedgehog that runs very fast. We don’t really need a story, or other characters, or other BS gumming up the works. Maybe they’ll get this right next time.

Gameplay

SEGA
The gameplay in Sonic Unleashed is split into a few distinct parts. Daytime Sonic levels are the kind of gameplay we have been desperately wanting in 3D Sonic games. Basically, they give you a sort of track to run on that is covered with speed boosts and jumps and rails to slide on as well as enemies and obstacles and the whole focus is on blazing speed. It is as close to the classic 2D feel as we have ever come in a 3D Sonic, and it is completely amazing.

Nighttime levels feature Sonic’s Werehog form, and the focus changes from blazing speed to combat. Basically, these levels play like pretty much any other 3D action/platformer. You solve some simple puzzles, fight some enemies with fairly simple attacks and combos, and do some platforming. The platforming is sort of like Tomb Raider or Prince of Persia in that you use ledges and poles and pipes and hand holds to cross gaps and climb through the level. The Werehog levels aren’t too bad, but compared to how completely great the daytime levels are they only drag the experience down. The pace of the game slows down to a crawl, and instead of a near-perfect high-speed platformer we’re now playing a slow mediocre one. Bad times.

The other major gameplay aspect comes in the form of shooting levels where Tails flies you on his plane to a new continent. Enemies pop up in the distance and have a button assigned to them, and you have to press the buttons as they show up onscreen to shoot them down. It works sort of like a music/rhythm game. These levels are sort of okay the first time, but lose their luster quickly.

All of these various gameplay styles, along with some between mission RPG style chit chatting with people in towns, produces a game with an incredibly uneven pace. You go from a thousand miles an hour to an absolute crawl in the span of two levels and your motivation to keep playing isn’t because the Werehog levels are particularly enjoyable but because the Sonic levels are so awesome and are worth putting up with the hassle. If the whole game was only the fast Sonic levels, Sonic Unleashed would be a masterpiece.

Graphics

Graphically, Sonic Unleashed is a surprisingly great looking game. The cutscenes are very impressive, and the gameplay is just as gorgeous looking. Sonic’s levels are fast and look great in motion, but it is only when you stop and really take a look around that you see how sharp and detailed and great looking everything is. The Werehog levels are also nicely detailed, and the fur effects on the Werehog are great.

Sound

The sound is also fairly good. The music and sound effects are just about perfect and really capture that classic Sonic vibe. The voice acting isn’t stellar, but we weren’t expecting much there.

Bottom Line

SEGA
All in all, Sonic Unleashed almost got the formula right, but it still isn’t quite the Sonic game we’ve been waiting for. This is a case where the correct mix for the next game is going to be addition by subtraction. Take out the slow, clunky, bland combat, and leave just the fast Sonic levels. Voila! The perfect Sonic game. As it stands, Sonic Unleashed is easily the best Sonic game we have seen in a while even with some poor pacing and mediocre combat levels, so for long time Sonic fans and platformer fans in general it is worth a rental.
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