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Marvel Ultimate Alliance 2 Review (X360)

About.com Rating 3.5

By , About.com Guide

Activision
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The X-Men Legends games and the first Marvel Ultimate Alliance perfectly matched comic book nerdiness with addictive dungeon crawling RPG gameplay to create some pretty awesome games. Those games were all made a year apart, so you would think that with a three-year gap between MUA and Marvel Ultimate Alliance 2, this trend would continue. Instead of being bigger and better, however, MUA2 is shallower and weaker and not nearly as good as its predecessors. Still fun, but not quite up to snuff. Find out all of the details here in our full review.
Game Details

  • Publisher: Activision
  • Developer: Vicarious Visions
  • ESRB Rating: “T” for Teen
  • Genre: Action/RPG
  • Pros: Fun and mindless gameplay; nice story; good presentation
  • Cons: Shallow; easy; repetitive; weak cast; lacking extras

Marvel Ultimate Alliance 2 follows the Civil War storyline from the comics where the government wants all super humans to register their identities so they can be held accountable should things go wrong, but also so the government can use them as soldiers. Iron Man leads the pro-registration faction, while Captain American leads the anti-registration faction with the rest of the superhero community split between them. After a couple of training levels, you get to pick a side, which is pretty cool. The two factions fight each other, trying to convince the other side that they are right, and this creates a lot of interesting scenarios where there aren’t really “bad guys”, but heroes fighting heroes.

Also slightly disappointing is the character roster. Aside from big names like Spider-Man, Iron Man, Wolverine, Gambit, and Captain America, there are a lot of minor characters from the Marvel universe that only die-hard comic fans are going to recognize. Another problem is that a lot of characters play exactly the same, so out of 24 characters there are really only a handful of truly unique powers. The game is also definitely lacking in the extras department. Previous games had tons of extra costumes and artwork and other goodies. Not the case here. Instead we have obscure characters no one recognizes with very few extras.

Gameplay

Activision
The gameplay is still much the same it was 5 years ago with the first X-Men Legends, so it is still fun, but it is kind of getting old at this point. You still just hammer attack buttons and unleash super powers over and over and over again, and with the weaker cast and less interesting environments (mostly just dull cityscapes and warehouses instead of the awesome locales of the previous games) it is easier to notice the repetitiveness of it all. You aren’t playing in quite as thick of a fog of fanboyism and nostalgia anymore so it is easier to see the flaws.

New this time around are fusion attacks where two heroes join up for room clearing special attacks. These attacks range from bouncing lasers off of a shield or studding a huge piece of rock with bombs and then tossing it at enemies, among other attacks, and are pretty darn impressive. Of course, because there are a lot of repeated powers among the characters, there are a lot of repeated fusion attacks as well, so it kind of starts to lose its luster the further you get into the game. Despite having a large cast of characters to choose from, you’ll only really want to use a handful of them.

The character abilities and upgrades have also shrunk significantly. Instead of customizing each character with unique equipment, there are now simply medals that affect the whole team. Also, each character only has one alternate costume. Each character also only has 4 powers this time, rather than a bunch you could choose from. It just feels like a massive step backward in terms of content.

Other issues with the gameplay include the fact it is just ridiculously easy overall. It has to be noted that you don’t earn any achievements on the easiest difficulty, but the game is a cakewalk on Super Hero difficulty and the unlockable Legendary difficulty anyway, so there is no reason not to just crank it all the way up. Another gameplay issue is that the game is incredibly glitchy and characters will get stuck and can’t move, enemies will spawn that are inexplicably invincible, and the camera will flip out and get stuck behind walls so you can’t see what you are doing.

I do have to admit, though, that despite all of these problems and the lack of content compared to previous games, Marvel Ultimate Alliance 2 is still fun. It is mindless and easy but it keeps you playing.

Graphics

The presentation in MUA2 is pretty nice all around. The environments look nice and the characters are nicely detailed and animated. Special effects for all of the super powers look good as well. The menus are also nice and clean and easy to use this time around as well.

Sound

The sound can best be described as “appropriate”. It is loud and super hero-y. The voice acting is a nice blend of comic book cheese and believability that works well.

Bottom Line

Activision
In the end, Marvel Ultimate Alliance 2 is still a fun game that comic book fans will enjoy, but it is too much of a step backward from previous entries in the series to easily be recommendable to everyone. Character customization and fun things like extra costumes have been dramatically reduced. The gameplay has been hacked down to just four powers per character and streamlined overall to the point it just isn’t that interesting anymore. It is still mindless fun, but it isn’t a special, must-play experience any longer. Die-hard comic book fans and action RPG fans looking for a new co-op dungeon crawl will enjoy it enough to make a purchase, but casual fans will find it harder to get into and should only rent it.
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