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Midnight Club: Los Angeles Review (X360)

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Midnight Club: Los Angeles Review (X360) Rockstar
Midnight Club’s first appearance in the hi-def era has taken a long time to get here, but the wait has certainly been worth it. Midnight Club: Los Angeles delivers a near photo realistic L.A. for you to tear around in at breakneck speeds. The racing is fun. The graphics are gorgeous. And there is a ton of stuff to do. The difficulty level presents a few roadblocks, but for race fans Midnight Club: L.A. is worth a look.
Quick Hits

  • Title: Midnight Club: Los Angeles
  • Publisher: Rockstar
  • Developer: Rockstar San Diego
  • ESRB Rating: “T” for Teen
  • Genre: Racing
  • Pros: Gorgeous graphics; impressive model of L.A.; fun racing; online play
  • Cons: Car list leaves you wanting; the Police; high difficulty

Midnight Club: L.A. plops you down in Los Angeles, hooks you up with goofy characters that you race for, and then sets you loose out into the city to find other racers and make them eat your dust. The city of Los Angeles in the game isn’t an exact replica and is instead just the fun parts of the city scrunched together to make for more exciting racing. There are plenty of shortcuts and hidden paths you can take through the city and the design overall is very racing friendly as there aren’t too many unbreakable objects that stop you dead in your tracks or too many impossibly tight corners. The traffic in the game is also noteworthy because it is easily the densest traffic I have ever seen in an open world racer. Considering that this is L.A., it makes sense, but it is still very cool just how much traffic is on screen at once.

The car list in Midnight Club: L.A. is a bit of a letdown. There are 40+ vehicles total split between muscle, luxury, tuner, and exotic cars and only 3 bikes. They are all real world vehicles that you can upgrade with real world parts, but the choppers and SUVs from MC3 are nowhere to be found and some of the included cars just make you scratch your head. Who the heck wants to drive a 1988 Volkswagen Scirocco?

Gameplay

Rockstar
The gameplay in Midnight Club: L.A. is very solid and provides a surprising sense of speed while never really making you feel like you aren’t in control. It is an interesting balance between making the cars feel realistic and weighty yet not so realistic that you spin out or roll your car going around corners too fast. It just feels right, particularly in the great in-car view that makes navigating tight traffic even more intense and satisfying.

There are a few different race types such as checkpoint races, red light races where you find your way to an objective any way you like, time trials, freeway races, as well as events where you have to deal out damage to your opponent as well as deliver cars with minimal damage. An onscreen arrow generally points you in the right direction as you navigate the city, but until you learn the layout it is pretty easy to miss turns and get lost. One complaint I do have is that being able to jump directly to races would have been nice, since trying to track down an opponent by driving all over town gets old pretty quickly. It is especially annoying when you are driving to your next race and the Police start chasing you because you were speeding or drove through a park or something.

The difficulty in the game also poses a bit of a problem. The A.I. drives a bit too perfectly, and even fairly early on in the game if you don’t drive perfectly yourself you can’t win. You’d think that you could just buy new parts and make your car better, but the A.I. cars upgrade at the exact same pace you do, so you never really have an advantage.

With that said, the game is designed in such a way that you don’t actually have to win in order to advance. You earn Rep and money no matter what, so you can unlock new parts and cars even if you don’t win every race. Also, the races are always easier (as in the difficulty level scales down) if you have to try them a second or third time, so the difficulty does balance itself out a bit so long as you aren’t obsessed with winning every race on your first try.

Graphics

The graphics are generally very impressive. The city is absolutely gorgeous and the day/night cycle is very cool. The cars don’t look nearly as good as the environment, however. They look good, don’t get me wrong, but look more like Hot Wheels die-cast cars driving through a realistic world. They are a bit too flawless and smooth compared with the grit of the environment. The game still looks great overall, though, and the framerate is fairly smooth.

Sound

The sound is also pretty good all around. The cars all sound very nice, and the soundtrack is decent although with custom soundtracks who listens to default game music anymore? The dialogue is typical “trying too hard to be tough and street” cheesy nonsense, but that is nothing out of the ordinary for the genre.

Bottom Line

Rockstar
All in all, Midnight Club: Los Angeles is a solid title that fans of arcade and customization-heavy racers will really enjoy. The city of L.A. is absolutely gorgeous looking, the racing is fast and frantic, and the customization options are deep and satisfying. We wish that the car list was a little better and the difficulty level of the game leans a bit towards the extreme end of the spectrum, but they aren’t deal breakers by any means. In fact, the difficulty issues are a bit overblown by other reviewers since the races get easier when you retry them as well as the fact you don’t have to win every race to advance through the game. It definitely bruises your ego and it isn’t nearly as satisfying to race as best as you can and still lose, but the core gameplay and the customization is still fun so you get over it pretty quickly. I recommend you give Midnight Club: Los Angeles a rental first if the difficulty sounds like it might be a problem for you, but fans of previous games in the series as well as arcade/tuner race fans in general should be very happy with a purchase.

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