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Left 4 Dead Review (X360)

About.com Rating 4.5 Star Rating
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Left 4 Dead Review (X360) EA / Valve
Zombies (zombie-like creatures at least) and co-op shooting, is there anything better in the world of videogames? Point me towards the undead, give me a gun, and get the heck out of my way. Left 4 Dead delivers a co-op/survival experience with relatable characters in realistic “Main Street, USA” locations and captures the essence of the best scenes in every zombie movie ever to create an amazing experience you’ll want to play again and again. Find out more right here.
Quick Hits

  • Title: Left 4 Dead
  • Publisher: EA
  • Developer: Certain Affinity/Valve
  • ESRB Rating: “M” for Mature
  • Genre: FPS
  • Pros: Great co-op experience; game changes every time you play; tons of zombies onscreen at once
  • Cons: Relatively short (although it does change each playthrough); occasional glitches and issues

Left 4 Dead is a game about surviving the zombie apocalypse in B-movie fashion. The campaign is split into four “movies” that take you through hospitals, subway tunnels, city streets, train yards, and more as you try to fight your way through the undead and reach a point where your survivors can escape. Perhaps the best part about the game is how realistically the levels are designed. The game so effectively immerses you into its world because everything is happening in locations you instantly recognize. This isn’t some make believe city, or isolated research depot, this zombie apocalypse is happening right in your back yard. And any real zombie fan that has fantasized about just this scenario isn’t imagining themselves in Raccoon City, they are imagining themselves fighting through their hometown, and that is exactly the feeling that L4D gives you.

Each of the four campaigns takes anywhere between 45 minutes to a couple of hours to play through depending on the difficulty level. You can play them in single-player and have three A.I. teammates, or with three other people in some of the greatest co-op ever created. There is also a competitive multiplayer mode that pits a team of survivors against a team of infected (with plenty of A.I. zombie backup).

Gameplay

EA / Valve
On its own, Left 4 Dead would be a good, but not spectacular romp through the apocalypse. The shooting is decent, but not great. And the enemy A.I. is (appropriately) braindead which would make multiple playthroughs kind of pointless. That is why Left 4 Dead does two completely brilliant things that always keeps the game feeling fresh and fun and unpredictable. First is the A.I. “director” that dynamically changes the game as you play. The enemies spawn in different configurations and numbers and in different positions each and every time you play. The director will also throw more or less enemies at you depending on how you are doing at the time. It is a constantly fluctuating experience that always keeps you on your toes.

The second thing that L4D does to keep things fresh is by introducing special infected that are much more powerful than the normal zombies. They include the hunter, which can leap great distances and pin you down. The smoker, who has a long tongue that grabs survivors and pulls them towards him and also has a noxious haze around him. The boomer, who violently explodes when shot but also vomits on survivors, at which point the normal zombies go into a feeding frenzy and rush you by the hundreds. The witch, who you can year crying from far away and is extremely powerful if you are foolish enough to disturb her. And the tank, a massive bullet sponge that can destroy your party very quickly.

The director alters the game each time by spawning enemies in different places as well as throwing a varied lot of special infected at you. But you also have some element of control over how the game flows depending on how you play. If you wait around in one area too long, expect to see a huge rush of enemies. If you run through the map more quickly, that doesn’t happen. Likewise, killing special infected before they vomit on you and call in the zombie cavalry, or before they pin a survivor down so you have to go save them, etc., greatly changes the flow of the game. If Left 4 Dead didn’t dynamically change like this all the time, it wouldn’t have been nearly as good.

Another aspect that really helps L4D shine is that you really do have to work as a team in order to survive. You have to save other survivors that are trapped by special infected. You have to revive survivors if they get knocked out. You have to heal them if they don’t have a med kit. And when a tank shows up, you need all hands on deck to kill it. If one survivor tries to play Rambo and run ahead, they will likely die. You can only survive if everyone stays together and works as a team. The A.I. does a decent enough job as your teammates, but Left 4 Dead truly shines when you play with other humans. This is one of the best co-op games ever, and while the single-player is quite fun, I advise having other people to play with either in local 2 player splitscreen or 4 player on Xbox Live.

EA / Valve
Graphics

Graphically, Left 4 Dead is pretty impressive. The zombie horde isn’t particularly detailed, but there is a fair amount of variety to them. The survivors are nicely detailed and look pretty good up close. The framerate stays steady even with tons of enemies onscreen, which is quite a feat. There are occasionally glitches where enemies will clip through walls or obstacles and get stuck and some other wackiness, but generally L4D is a smooth experience.

Sound

The sound is very good overall. The thundering sound of hundreds of feet running at you is pretty chilling, and the cries and howls of the infected are great.

Bottom Line

Left 4 Dead is one of the best pure co-op games ever and is easily one of the best games of 2008. If you love shooters, if you love zombies, and especially if you love co-op games, you can’t go wrong with L4D.

User Reviews

 5 out of 5
left 4 dead, Member rigosolache

this is the best zombie survival/co op game ever invented

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