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Jumper: Griffin's Story Review (X360)

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By , About.com Guide

Brash Entertainment
Even after playing videogames for 20 years and being a reviewer for the last 7 years, I still hold out hope whenever a new movie licensed game comes across my desk that it is going to be good. Sort of like comedian Lewis Black’s bit about candy corn (warning: Mild language), I approach movie games with unexplainable optimism only to be disappointed. Jumper: Griffin’s Story is the latest movie game to hit the Xbox 360 and, unfortunately, it follows the same formula as just about every other ho-hum movie game out there. Find out all about it right here.
Quick Hits

  • Title: Jumper: Griffin’s Story
  • Platform:Xbox 360
  • Publisher: Brash Entertainment
  • Developer: Red Tribe
  • ESRB Rating: “T” For Teen
  • Genre: Fighting
  • Pros: Cool fighting game-ish concept; teleporting enemies into deathtraps
  • Cons: Gameplay is repetitive and boring; last-gen graphics and sound; $60 price is a cruel joke
  • Achievements: Very easy (and fast!) 500 points, but you have to work a bit for the rest.

Features

Jumper the movie follows a character named David (Hayden Christenson) as he discovers his newfound teleportation powers. Jumper the game, on the other hand, instead follows a secondary character from the film, Griffin (Jaime Bell), who is a more experienced jumper as he tries to avenge the murders of his parents.

As far as features go, Jumper: Griffin’s Story is pretty bare bones. There isn’t any multiplayer to speak of, and the 3-hour single-player campaign makes the $60 price tag very tough to swallow.

Gameplay

Brash Entertainment
The gameplay in Jumper: Griffin’s Story is fairly promising at first glance. It plays out kind of like a fighting game / brawler where your main objective is just to beat up the stream of bad guys coming at you. You do this by using your teleport ability to jump to the left, right, in front, or behind your enemy using the A,B,X,Y buttons. The enemies can block your attacks or shoot nets at you to grab you, so you have to press the correct buttons to avoid them. The highlight of the game comes when you string together special combos and perform finishing moves where you teleport your enemy to somewhere else in the world and just leave them there to die. Unfortunately, once you see all of the deathtraps, there really isn’t anything to compel you to keep playing. The gameplay sounds cool on paper and, initially, teleporting around and beating up bad guys is kind of fun, but it all starts to get very repetitive very quickly.

Graphics and Sound

Jumper’s biggest failing comes in the presentation. The game just plain looks awful and was clearly developed with the PS2 in mind. The framerate also tends to chug along not only during battle but it is even jittery during cutscenes when the camera is just panning around to show you the level.

The sound is a little better than the graphics, but not by much. Generic sound effects and music don’t really hurt things, but they obviously don’t help. The voice acting is also pretty flat and uninspired.

Bottom Line

Brash Entertainment
Overall, Jumper: Griffin’s Story is a pretty bad game. Repetitive gameplay, a lack of modes and overall value, and last-gen presentation all make it very hard to recommend even if you loved the movie. You really have to question even putting out an Xbox 360 version, especially at the full $60 price point, when the final product is so lackluster. Give it a rental for some easy achievements, but I can’t recommend Jumper: Griffin’s Story for a purchase.
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