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Facebreaker Review (X360)

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Oh Fight Night, where art thou? In the nearly three years since you last appeared, only two brave boxing titles have stepped forth to try and best you, and both have completely and utterly failed. Facebreaker looks okay and offers a nice create-a-boxer mode, but the gameplay consists of simple, dumbed down button mashing that is just entirely terrible. Boxing fans won’t like it and neither will fighting game fans. Find out the full extent of the damage here in our full review.
Quick Hits

  • Title: Facebreaker
  • Platform: Xbox 360
  • Publisher: EA
  • Developer: EA Canada
  • ESRB Rating: “T” for Teen
  • Genre: Fighting
  • Pros: Neat visuals; slo-mo replays; create-a-boxer
  • Cons: Lack of modes; cheap, frustrating A.I.; terrible button mashing gameplay

Facebreaker isn’t trying to be a realistic boxing game and is more along the lines of the over the top, arcadey Ready 2 Rumble series. The art style is distorted and unique and the characters are all larger than life. The handful of characters built into the game are okay, but the real attraction (perhaps the only attraction) is the create-a-boxer mode. You can make, literally, any character you want thanks to the games use of the Xbox Live Vision camera as well as the ability to upload your photos to the EA website and have the game build your character based on those photos. You can also, of course, build characters completely in-game thanks to the wealth of customization options. The results are very, very impressive and look pretty much perfect. You can upload your creations as well as download other players’ characters, and there are already a huge number of characters online including Barack Obama, Hilary Clinton, Borat, Brad Pitt, and many more. The only downside is that female characters got the short end of the straw with only a handful of body types and hairstyles, but creating male characters is surprisingly deep.

Gameplay

EA
Creating all of these neat characters is a bit of a moot point, however, since the gameplay is so completely terrible. The controls are deceptively simple. You have high and low punches on the X and A buttons, “breaker” punches on the Y button that include haymakers and various “breaker” punches including the titular Facebreaker that pop up when you do combos. And you can block, parry, and dodge attacks to defend yourself. The problem with all of this is a number of things. Fighting offensively in the game consists, literally, of just mashing buttons to put combos together. There is no real rhyme or reason for any of it. Playing defense is a bit more complicated, as you can parry or dodge attacks, but since dodging consists of simply holding down either A or X (depending on whether your opponent is throwing high or low attacks) it is all way too easy. The gameplay is just so ridiculously simple and stupid and shallow that it just isn’t fun after the first 10 minutes..

What makes it even worse is the cheap and brutally difficult A.I. Fighting against the CPU is an exercise in frustration as it seems to know what you are throwing even before you do, so they counter and parry pretty much everything. Even on the easiest difficulty, the CPU dodges everything and takes advantage of any mistake you make. Even when you think you have some cheap tactic of your own figured out to beat the CPU, the next fighter you face will annihilate and embarrass you all over again. They all have patterns you can figure out eventually, but you’ll get bored of the game long before then.

Fighting other human players, either online or off, is a lot more fun since they can’t cheat like the CPU. It makes for an okay party game since everyone can put themselves into the game and then you beat each other up, but the core game is still very shallow so the thrill fades pretty quickly.

Graphics and Sound

Graphically, Facebreaker is a decent looking game. The art style is distinctive and fits in very well with the arcade style of the game. The animation is also surprisingly good as well. You can’t really tell when you are actually playing the game since it moves so fast and seems so random, but during slow motion replays you can see that the movement is very fluid and the boxing is halfway realistic. Too bad the normal gameplay is so fast and spastic because it sure looks beautiful when it is slowed down during the replays. The custom characters are also noteworthy as far as graphics go because they look really, really good.

The sound isn’t really anything special. Muffled punch sounds and mediocre voice work are the name of the game here.

Bottom Line

EA
All in all, Facebreaker is a pretty terrible game. The gameplay is incredibly shallow and boring. The A.I. is frustrating and far too difficult to ever be considered fun to fight against. And because of the shallow gameplay, even playing multiplayer against other people loses its luster fairly quickly. Add on to that the lack of modes, and you’re left with a game that isn’t fun to play, there isn’t anyone to play against, and there is nothing to do even when you actually want to play it. That is a pretty poor combination, to put it mildly. Rent it if you’re a masochist or play the Xbox Live Marketplace demo if you are just curious, but don’t buy it.
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