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Enemy Territory: Quake Wars Review (X360)

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Activision
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Enemy Territory: Quake Wars is an objective-based FPS set in the Quake universe. At least, I think it is supposed to be the Quake universe, but the only thing this game has in common with “Quake” is the title. It is, for the most part, a completely generic team shooter whose concept has been executed far better elsewhere. It isn’t a complete loss, but for the most part Quake Wars is a disappointment. Find out all of the details right here.
Quick Hits

  • Title: Enemy Territory: Quake Wars
  • Platform: Xbox 360
  • Publisher: Activision
  • Developer: Nerve Software
  • ESRB Rating: “T” For Teen
  • Genre: First-Person-Shooter
  • Pros: Distinct classes; huge maps; gameplay is solid
  • Cons: No story; limited mission objectives; so-so graphics and sound; we’ve done all of this better elsewhere; long load times; it is only “Quake” by title alone

Enemy Territory: Quake Wars has pretty much zero story. There are no cutscenes. No real characters. Nothing to tell you how or why you are fighting. It is purely an “Aliens have invaded, so let’s go kill them”-type of setting. It also has pretty much nothing in common with the rest of the Quake series. None of the levels or memorable enemies or the weapons are present here. This is a generic military shooter with a (surprisingly poor) Quake skin pasted over it.

Quake Wars also fails in terms of value. The single-player campaign consists of playing one match on each of the 12 maps and then calling it a day. There is no story or even cutscenes telling you what your objectives are for each map. You are just dumped onto the battlefield.

Multiplayer is what the game was designed for, and it does work fairly well. Playing with real people is always more fun than bots, and humans usually do a better job of working as a team. It isn’t great, and certainly doesn’t fare that well against the best FPS on the Xbox 360, but it is okay. However, for a $60 game, you should expect more than a throwaway single-player and “okay” multiplayer.

Gameplay

Activision
The gameplay in Quake Wars is both it’s saving grace, and ultimate failure. The core gameplay is trademark, fast paced, satisfying Quake. Your character just moves insanely fast, and shootouts are fast and furious. The shooting also just feels right – the hit detection is friendly and blasting away at enemies is just plain satisfying. Despite its problems elsewhere, the core of Quake Wars is still fun.

Quake Wars also succeeds by giving you five distinct character classes. You can play as a medic, soldier, field ops, covert ops, and engineer (with basically identical classes on the Strogg side as well). Each class has different abilities and different weapons, and they are all actually fairly deep and have some secret abilities that are pretty darn cool when you discover them.

However, this is an objective-based game and not just a deathmatch, and that is where ET: Quake Wars struggles. The objectives consist of hacking enemy equipment with covert ops, blowing stuff up with soldiers, defending objects, and building/repairing stuff with engineers among other things. There are only a handful of objective types, and after you defend a generator or rush through an enemy base to blow up a doorway for the tenth time, it all just feels bland and repetitive. It also doesn’t help that the objectives never change on a given map, so once you have played on a map once you know pretty much how that map is going to play from here on out. Simply put, there just isn’t enough stuff to do in this game to make it worthwhile.

Graphics and Sound

Graphically, Enemy Territory: Quake Wars is pretty disappointing. The game does get points for having absolutely huge maps to play in, but the textures in the environment are bland and lack any sort of detail. And, really, the huge maps are pretty much wasted because you can only go after one objective at a time so 90% of the action takes place around the objectives. And there are only 16 players anyway, so the huge maps are overkill. I’d trade better graphics for smaller maps any day. The character models are also seriously lacking detail and just don’t look good.

The sound is similarly bland and uninspired. You hear the same voice clips from enemies and teammates repeated a thousand times, which grates on you after a while. The sound effects are okay and the music, what little there is, is unremarkable.

Bottom Line

Activision
All in all, Enemy Territory: Quake Wars is a pretty disappointing game, especially when compared to the best the FPS genre has to offer on the Xbox 360. The core of the game is okay, shooting stuff is always fun and Quake Wars actually does a decent job of it, but the rest of the game just falls apart around it. The objectives are repetitive and uninspired. There is no real single-player game. There are only 12 maps and the objectives for each map never change. The presentation is lackluster at best. This game just plain isn’t worth your time. Halo 3 or Call of Duty 4 or Rainbow Six Vegas are far more worthy. And if you want strictly objective-based team multiplayer, THQ’s Frontlines Fuel of War offers the exact same gameplay concept as Quake Wars and does pretty much everything better. Also, I’m a little miffed that this game is even called “Quake” Wars. There is very little “Quake” here and everything about the game screams generic military shooter rather than what you remember from any of the other Quake games. Enemy Territory: Quake Wars is a lackluster FPS on a console filled with better ones. Skip it.
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