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Def Jam ICON Review (X360)

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By , About.com Guide

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To say our expectations for the new Def Jam fighting game were high would be an understatement. We loved Fight for New York and included it in our Top 10 Xbox Games of 2004. Things have changed with ICON, however, and not all of the changes were for the better. We like the gorgeous graphics, the roster of real life rappers, and the uncensored music, but the actual fighting is horrible. Fans of the music and the artists will probably like it, but look elsewhere if you want a fighting game.
Quick Hits

  • Title: Def Jam ICON
  • Platform:Xbox 360
  • Publisher: EA
  • Developer: EA
  • ESRB Rating: “M” for Mature
  • Genre: Fighting
  • Pros: Amazing graphics; uncensored music
  • Cons: The fighting is horrible

Features and Modes

The features list is certainly not a weak point in Def Jam ICON. You have your pick of a few dozen of the hottest rappers of today including Redman, Method Man, Paul Wall, The Game, Ludacris, Lil John, Ghostface Killah, and many many more. You can also use the incredibly detailed F.A.C.E. custom character editor to make your own rappers.

The modes you’ll fight it out in include standard one-on-one fights, a practice mode, versus mode, My Soundtrack where you can use your own music during fights, online mode, and the Build a Label mode. Build a Label is the career mode in ICON and offers up an interesting and often funny storyline that sees you going from a bodyguard all the way to the top of the industry as you sign new artists and build your record label. How do you convince artists to sign with you? By beating up their enemies, of course. Any problem you come across in the game is solved with a fight. Build a Label is actually pretty well put together and very cool. It is just too bad the actual fighting is so very poor.

Gameplay

EA
The gameplay in Def Jam ICON is some of the most boring and bland and repetitive fighting you will ever come across. You have quick and strong punches and kicks assigned to the face buttons along with a couple of extra attacks you can use with the right analog stick. You can also grapple to perform throws or takedowns. Unfortunately, none of these attacks really do very much damage. The key to the gameplay is that you are supposed to use the environment to do damage, and the way you do that is by fighting to the beat of the music. The hazards include explosions or speaker blasts or getting hit by a car, and they are triggered by holding the left trigger and then “scratching” like a DJ with the right stick to alter the beat and set off the hazard.

So a normal fight goes something like this: A few punches or kicks to set your opponent up for a grapple. You then grapple them and throw them at a hazard. Then you use the virtual DJ stuff to set off the hazard and do crazy amounts of damage. And that pattern just repeats itself for every other fight you ever get into. Once you figure out the hazards in each level, the game becomes bland and boring and repetitive. Hampering all of this even further is the fact that the game moves insanely slowly, which makes it all even more mind numbing.

All of this combines to make a game that just isn’t all that fun to play, particularly if you are used to real fighters like DOA, Tekken, or Virtua Fighter. There just isn’t enough variety and you don’t have enough attacks in ICON, which makes for a pretty miserable time.

Graphics and Sound

It is a shame that the game plays so poorly, because the graphics are absolutely beautiful. ICON features some of the nicest looking character models I have ever seen, and the environments are sharp and realistic looking. The illusion of realism is broken by all of the things blowing up and the visual filters that are applied depending on the song and what is going on, but it all looks really really nice anyway. As fights progress, you can tell how damaged the characters are as they show cuts and bruises. This is important because there isn’t a normal health bar, and the onscreen indicators aren’t really all that helpful.

The sound is also very well done in Def Jam ICON. Good sounds for the fighting. Good voice work. And good music from all of the artists involved in the game. Even better, and a bit surprising, the music is completely unedited.

You really can’t complain too much about the presentation in ICON.

Bottom Line

EA
In the end, Def Jam ICON is a rather disappointing follow-up to Fight for New York. It looks and sounds absolutely amazing, but the actual fighting is so poor that it is very hard to recommend. I do think that you will like or dislike it more based on your mindset going into the game. If you are a fan of the music and the artists included in the game, you will probably be able to put up with the gameplay just to experience the story and all of the great characters involved. However, if you are coming into ICON expecting a fighting game, you are going to be very disappointed. It is just too slow and too limited and too repetitive to really appeal to anyone but the most hardcore rap fans. Which is a darn shame because Fight for New York did such a good job of appealing to everyone whether you liked rap or not. If you want to watch rappers beat each other up, get Def Jam Fight for New York on the Xbox (which is not backward compatible as of now, bummer). If you are still interested in checking out Def Jam ICON, download the demo on the Xbox Live Marketplace or give it a rental.
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