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Command and Conquer 3: Tiberium Wars Review (X360)

About.com Rating fourhalf out of Five

By Eric Qualls, About.com

After a successful test run for RTS games on consoles with Battle for Middle Earth II, EA is back with another Xbox 360 real-time-strategy game. Only this time, it is one of the biggest and best franchises the genre has to offer, Command and Conquer. Fast and smooth gameplay, easy to learn controls, a cool storyline, nice graphics and sound, Command and Conquer 3 does pretty much everything right and it is highly recommended for Xbox 360 owners.
Quick Hits

  • Title: Command and Conquer 3: Tiberium Wars
  • Platform:Xbox 360
  • Publisher: EA
  • Developer: EA LA
  • ESRB Rating: “T” For Teen
  • Genre: Real-Time-Strategy
  • Pros: Nice graphics and sound; great gameplay; challenging missions; lots of stuff to do
  • Cons: Controls are great, but you’ll still curse them occasionally

Features and Modes

Command and Conquer 3 offers up a campaign mode that allows you to play as the powerful GDI forces and sneaky Nod as they fight each other and a new alien enemy, the Scrin. The campaigns will take you a good 20+ hours to play through the first time, but each mission has bonus objectives and there are usually lots of different ways to accomplish each mission, so the replay value is very, very high. Add on to that the multiple difficulty levels, and you have a game that should last you for a long time. If the story missions don’t satisfy you, you can also set up skirmish levels against up to three CPU opponents where there is no story or mission, just building up forces to annihilate the other forces. You can also play Command and Conquer 3 over Xbox Live with up to four players, and there are a number of different rules and options you can play with. All in all, C&C3 has the potential to give you many, many, many hours of enjoyment, and in terms of sheer value you really can’t beat it.

Gameplay

EA
The gameplay in C&C3 is just like any other RTS you have ever played, but it seems like the speed has been turned up to 11. You build structures that let you either build units or research upgrades, then you build up an army and take out your opponent. The campaign missions usually limit your limits or resources, or have you protect a certain structure or unit, so it isn’t all fun and gun and rushing, but it does let you learn a lot of different techniques you can apply to the skirmish and multiplayer modes other than just rushing, so the mission variety is welcome here.

Controls have always been the main stumbling block in console RTS games since a controller can’t give you the fast and precise control of a mouse and keyboard, but C&C3 does a good job of giving you enough control without being too complicated. You can easily select all of the units onscreen, all of the units in your army, single unit groups, or all of the units of a particular type with combinations of shoulder buttons and the A button. You can also bring up structure commands (to build new buildings or units), special powers, unit commands, and more by holding the right trigger. This lets you build units and do other things without having to click on that particular building first, which make everything in the game go much faster. The controls aren’t perfect, though, and when the game starts getting really fast paced and you are being attacked on all sides you tend to get lost in the series of “hold this button and this button and press that one twice”-type commands, but you get used to them.

Graphics and Sound

Graphically, Command and Conquer 3 is a great looking game. The combat units are all nicely detailed and you can easily tell exactly what each unit is at a glance. The buildings look nice as well. The overall look of the game is a bit washed out and not as sharp and vibrant as it could be, but that sort of fits in with the gritty war theme and the storyline of our changing planet in the near-future, so it all works out. One slight drawback is that there are some framerate issues when there are a lot of units onscreen at once, but it never gets so bad that you can’t easily select units and play the game.

The sound is also very good. Sound effects for combat are exactly what you expect from the GDI and Nod, but the alien Scrin have unique sounds that are pretty darn cool.

Bottom Line

EA
Overall, Command and Conquer 3: Tiberium Wars on the Xbox 360 does just about everything right. It looks and sounds great, it offers up a ton of modes and options and hours up on hours of gameplay, and it controls better than any console RTS yet. The controls aren’t quite perfect yet, but you learn how to work with them. Command and Conquer 3 is one of those immensely satisfying games where even if something doesn’t work the first time, or the first five times, when it does finally work and you beat a mission it is very enjoyable. It keeps you hooked, and it keeps you thinking, and that is what ultimately keeps you playing and that is why it is so good. If you are an RTS fan and haven’t played it on PC yet, or are just looking for something different on your Xbox 360, Command and Conquer 3 is highly recommended.
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