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Brutal Legend Review (X360)

About.com Rating 3.5

By , About.com Guide

EA
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I fall pretty much squarely into Brutal Legend’s target demographic. I love heavy metal music. I’m a fan of Jack Black. And I still consider developer Double Fine’s previous release, Psychonauts, as one of my favorite Xbox games ever. Brutal Legend was basically made for me, so you can imagine my disappointment when the gameplay in between the jokes and general heavy metal awesomeness turned out to only be mediocre. Brutal Legend is a game you’ll love on paper, but only like in practice. Find out all of the details right here in our full review.
Game Details

  • Publisher: EA
  • Developer: Double Fine
  • ESRB Rating: “M” For Mature
  • Genre: Action / RTS
  • Pros: Very funny; Jack Black; amazing soundtrack; cool art style
  • Cons: RTS gameplay kinda sucks; the theme and humor won’t mesh with everyone; gameplay feels more like filler between jokes than anything substantial

The story in Brutal Legend starts out as pure rock greatness. You play as Jack Black … er, Eddie Riggs, a roadie for an awful pop rock band who, in an accident, is transported to a land of heavy metal clichés. You meet up with a group of beaten down people, desperate to fight back against their oppressors. With Eddie’s help, they build an army and take their revolution on the road to fight any demons and other nasties that get in their way.

The story and jokes are definitely the stars of the show in Brutal Legend. It plays out sort of like Heavy Metal (the movie) meets Spinal Tap meets Metalocalypse, so it is full of over the top imagery, metal clichés, and inside jokes that fans of all of that stuff will appreciate. When you toss in a solid performance by Jack Black as Riggs, and voicework by Lemmy Kilmister, Lita Ford, Rob Halford, Ozzy Osbourne, and Tenacious D’s (and Trainwreck) Kyle Gass, you have a towering inferno of metal talent all working together in this game to make it awesome.

It has to be said, though, that if you don’t like Jack Black or heavy metal, it is going to be a struggle to enjoy Brutal Legend. You’re not going to get the jokes and Black will grate on you and you’ll hate it. Fair warning.

Gameplay

EA
For those of us that “get it”, Brutal Legend is genuinely funny and the story and characters and metal imagery throughout the game are excellent. When it comes to actually taking control and playing it, however, things start to turn sour.

The gameplay is split into a few parts. There are on-foot sections where you run around an open world as Eddie and explore and find hidden goodies and hack enemies up with an ax or use his guitar to attack them with fire and lightning. You also learn guitar solos throughout the game that you play by following button presses as they scroll across the top of the screen. These parts basically feel like a Zelda game, and the guitar solos are like using the Wand of Wind in Wind Waker. If the gameplay only consisted of these on-foot parts, it could have been quite good.

But it isn’t just Zelda-style hacking and slashing, and that is where the problems come in. To move around the large game world faster, you have a car. This is fine, and the car is cool, but it controls like a brick sliding around on ice and tends to get stuck on the scenery a lot. Thankfully, you don’t ever need precision control while you’re driving the car, but it would have been a lot more enjoyable if it didn’t control so poorly.

The final pieces of the gameplay puzzle are stage battles that pop up during big confrontations in the story. These are metal-themed real-time-strategy events, basically. Your resources are fans that you collect with merchandise booths, and from there it plays like any other RTS and even uses a radial control interface like recent Command & Conquer titles. You build units, upgrade your stage to get more powerful units, and direct them around the battlefield towards your opponent’s merch booths and stage. During these battles, Eddie sprouts demon wings that let you quickly fly around the battlefield so you can command your troops. Eddie also has a number of powerful guitar solos that do things like block enemy troop building or even call down a giant flaming zeppelin to rain fire down on the enemy.

Sounds cool, right? It would be, if it all didn’t control so terribly. Your unit A.I. is awful so you have to micromanage them and tell them to do everything. Victory conditions are also never really clearly spelled out, so you’ll keep fighting and not really know what to do and then all of a sudden win and not understand why. The controls during the stage battles for directing units are awkward at best (and generally boils down to the tried and true “send everyone in one direction” method, anyway), and the whole concept gets really stale long before the end of the game.

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