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BlackSite: Area 51 Review (X360)

About.com Rating twohalf out of Five

By Eric Qualls, About.com

Midway
Midway takes us back to the Nevada desert for more alien blasting and government cover ups in BlackSite: Area 51. So how does it stack up against 2005’s Xbox/PS2 Area 51? Not too good, unfortunately. BlackSite brings some nice looking graphics to the party, bur pretty much every other aspect of the game is entirely forgettable. Dumb AI, glitches galore, and framerate issues spoil the experience even more. Find out all about BlackSite: Area 51 right here.
Quick Hits

  • Title: BlackSite: Area 51
  • Platform:Xbox 360
  • Publisher: Midway
  • Developer: Midway Studios Austin
  • ESRB Rating: “M” for Mature
  • Genre: First-Person-Shooter
  • Pros: Decent graphics; destructible environments
  • Cons: Bad AI; glitches; framerate issues; wholly unremarkable gameplay; vehicle sections suck; no local co-op

Features

The single-player campaign in BlackSite has you playing as Aeran Pierce, a Special Forces squad leader. The game starts off in Iraq where your squad stumbles upon some strange experiments and you barely escape. Fast forward two years, and you are sent to Rachel, Nevada where a mysterious military group is trying to take control of Area 51. As you can likely guess, things go from bad to worse, and the worst of the government’s secrets are spilling out of the most well known secret base in the world. The story is okay, and you get to see some fairly varied terrain, so no real complaints there. One issue is that the campaign only lasts about 5 hours, which is pretty darn short.

In addition to the campaign, there is also online multiplayer to keep you busy. Deathmatch, team deathmatch, and CTF are present and accounted for. Abduction mode has one player starting as an alien “reborn” and they try to infect the human players. The multiplayer modes are certainly appreciated and can give some extra life to a short game, but compared to the best Xbox Live games out there, it isn’t going to hold your attention for long.

Gameplay

Midway
A short game isn’t always a bad thing, though, as long as the gameplay is something special. Unfortunately, that isn’t the case here. The game controls and feels just fine, but there are so many glitches and AI flaws and general problems that it all becomes a chore to play through. Enemy AI is okay, but the friendly AI is pretty darn stupid. They are absolutely worthless in a firefight and don’t really help you at all. And when you give them an order to open a door (you can’t open doors yourself!), it takes them seemingly forever to actually do it. Another problem comes in the fact that the core gameplay hearkens back to arcade-style shooters, and there are many times in the campaign where enemies all pour out of one starting location and you can pick them all off in a straight line. That just isn’t all that fun. Occasionally, the game throws vehicle sections at you. Driving the vehicles is absolutely horrid thanks to oversensitive controls and your hummer seems magnetically drawn to and gets stuck on every object in your way. In the second “episode” which is all one big vehicle section, I got stuck on the scenery twice and couldn’t move the vehicle. I just walked on ahead up the road, but my teammates stayed in the vehicle the entire time and never moved until I found a new vehicle and they magically appeared. One of those times I got stuck was when I went off of a jump and the hummer got hung up 15 feet in the air! Other glitches include floating weapons and flickering textures that look exactly like the flickering ammo refill boxes.

The levels are also filled with invisible walls blocking areas the game doesn’t want you to go, and six inch high ledges that your character can’t jump on. There are also many instances of jarring, mid-mission load times, and I also had a problem a couple of times where I reached a point where the game needed to load, but it didn’t for a good thirty seconds to a minute so I was stuck behind an invisible wall until the game finally decided to load. And on top of all of this, the shooting and exploration and all of that stuff that makes FPS what they are, just isn’t that good. The level designs are completely forgettable and the action isn’t special at all. Boo urns.

Graphics

Graphically, BlackSite: Area 51 is pretty impressive. The game just has a really nice, sharp look to it and the lighting and special effects are very good. The game also features semi-destructible environments, and seeing concrete columns and walls crumbling from gunfire is pretty cool. The framerate is a huge problem, however, and the game suffers from near constant framerate stutters. Usually it is playable, but it will occasionally bog down to a slideshow levels.

Sound

The sound is mostly impressive in BlackSite. Decent music and decent sound effects for gunfire and all of the aliens are definitely pluses. A negative comes in the voice acting. Not so much that it is particularly bad, but because you hear the exact same quips and “jokes” over and over and over again.

Bottom Line

Midway
Ultimately, BlackSite: Area 51 is a pretty massive disappointment. The game is just unremarkable in pretty much every way, and when you factor in all of the glitches and other issues, it tips the scales from merely average over to bad. Even the best part of the game, the graphics, is dragged down by a very unstable framerate. With more time under development and more polish, BlackSite could have been good. But it was rushed to market before it was ready, and the result is a bland buggy mess. BlackSite: Area 51 is only worthy of a desperation rental.
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