Enemies
The final piece to the gameplay puzzle is the enemies. All of the enemies are the former inhabitants of Rapture which have been mutated and corrupted by the Plasmids. They are known as Splicers now, and there are several different types. Some can crawl around on the ceilings, others use guns, and others can teleport and throw fireballs. Recognizing what you are dealing with and taking them out as quickly and efficiently as possible is important.The Splicers dont really pose that much of a threat unless there are a lot of them, so your main foes in the game are the hulking behemoths known as Big Daddies. The job of a Big Daddy is to protect a little girl known as a Little Sister as they scour the city in search of a precious commodity known as Adam that they collect from the dead bodies scattered around. If you leave them alone, Big Daddies wont attack you, but threaten a Little Sister and you are in for a fight. A main aspect of the story is deciding whether to kill or save these Little Sisters but, of course, to do that you have to get through their Big Daddy first, which is easier said than done. They are basically bullet sponges, and it takes everything youve got to take one down. There arent any real boss fights in BioShock until the end, but you get to fight 2-3 Big Daddies on each level, which sort of makes up for it. A nice touch is that when you take care of all of the Little Sisters on each level, Big Daddies will still wander around, and you can use special Plasmids to make them fight on your side. Very cool.
Why It All Works

Graphics and Sound
The graphics and sound are what will really hook you initially, and the presentation overall is just excellent. The design of the levels and enemies is just amazing, and the special effects are incredibly well done. An interesting menu option is that you can choose to Maximize Framerate, which turns the V-Sync off. V-Sync is a smoothing tool that controls how the image is drawn on your TV. With it on, everything looks nice and smooth, but with it off the image will look like it is tearing, particularly when looking rapidly up and down. In BioShock, turning it off definitely does give a dramatic boost to the framerate, but the tearing is rather distracting and only serves to draw you out of the experience when the whole point of the game is to immerse you. So, Id suggest sacrificing framerate in exchange for more immersion by turning leaving the maximize framerate option off. It isnt as if the framerate ever bogs down anyway.The sound is also very noteworthy. The voice acting is just about perfect, which really adds a lot to the story. Also, the music, which plays only in certain rooms when there is a source in the environment rather than just playing on top of everything like in most games, is really great not only for how it is used but for the songs that were chosen. It is eerie to enter a city so full of horror, and yet hear such happy music. The sound effects, particularly for the Big Daddies, are also just spectacular.
Bottom Line






