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Beautiful Katamari Review (X360)

About.com Rating 3.5

By , About.com Guide

Namco Bandai
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The Katamari series is one of those unfortunate franchises that burned the brightest with its first release, and despite Namco Bandai’s attempts to recapture that magic in subsequent releases, it just hasn’t been the same. Beautiful Katamari continues that trend. It is a fun game, certainly, but we have literally seen and done all of this before. The $40 pricetag definitely works in the game’s favor, but Beautiful Katamari is only really a rental at best.
Quick Hits

  • Title: Beautiful Katamari
  • Platform:Xbox 360
  • Publisher: Namco Bandai
  • Developer: Namco Bandai
  • ESRB Rating: “E” for Everyone
  • Genre: Garbage Ball Rolling
  • Pros: Looks nice and sharp; rolling up from a tiny 50cm ball up to 100,000km ball is awesome; $40 pricetag
  • Cons: Nothing here is as good as the original game; new objectives kind of suck the fun out of it

Features

In the Katamari games, you play as the tiny Prince of All Cosmos who has to clean up the messes his clumsy father, the King of All Cosmos, makes. This usually involves rolling up gigantic balls of garbage which are then turned into new planets and stars by the King. Does that sound goofy and funny and completely wonderful? It sure did several years ago when Katamari Damacy showed up on the PS2. These days, however, the whole concept is old hat and not nearly as interesting.

In addition to the single-player mode, there are some multiplayer games as well. You can play an offline co-op game where you and a friend control the same Katamari and have to work together. Competitive modes can be played both on and offline and have you competing with other players to roll up the most of a specific type of item. This mode is pretty limited, though, and not too fun in the long term.

Gameplay

Namco Bandai
The gameplay is summed up pretty neatly by just calling it garbage ball rolling. You roll around a sticky ball called a Katamari that picks up anything it rolls over. The secret to the success of these games is how the world you are playing in gradulally increases in scale. You start out as a tiny little ball and can only roll up very small things. As you roll things up, your ball gets bigger which allows you to roll up increasingly larger items. It is really cool to be dwarfed by the items in just one tiny room of a small house when you first start, and then move up to where you are big enough to enter the next room, and then to leave the house, and then to go to the next part of town, an then to the next city, and then the next country, and then the next continent, until you are so big you are rolling around in outer space.

Beautiful Katamari throws up a few roadblocks, however. Not every level lets you just roll things up indefinitely, and most have a set time limit or a set number of specific items you are supposed to collect. This isn’t a bad thing, but some of the requirements are somewhat unreasonable, and having to retry the same level over and over again just sucks the fun out of it. It also has to be noted, and sorry to beat a dead horse here, but all of this is literally the exact same stuff we have been doing since the first game. It just isn’t as fun as it used to be.

Graphics and Sound

Graphically, Beautiful Katamari is certainly the sharpest looking game in the series, but isn’t pushing the Xbox 360 hardware at all. That isn’t a complaint, though, since the games have always had a very simple and distinct art style. It is very colorful and fun looking. When you are very small there are some camera issues when you get close to objects that can result in you getting stuck for a bit while you work your way out. Also, when you have a very large Katamari, the framerate can slow down to a crawl when you are right on the cusp of switching to the next size/scale. Once it moves up a notch, the framerate is smooth again, but darn if it isn’t slow for the 20-30 second prior.

The sound is also pretty good overall. Each type of item you roll up makes a unique sound, and it can be pretty funny to roll up cats and dogs and kids and cars and more. The music is fairly good and is a mix of J-pop, jazz, and more. The soundtrack isn’t as good as the one in the first game, but it is pretty catchy on its own.

Bottom Line

Namco Bandai
Overall, Beautiful Katamari is a quirky and fun game that is a solid entry in the series. It looks nice and maintains the same look and feel as the other games in the series. This is both a good thing and a bad thing, however, because while it doesn’t change things and introduce negative aspects, it doesn’t introduce any new positive things as well. It is pretty much the same old stuff we have been doing for four games now and the charm is definitely wearing off. With the Xbox 360 you do get things like leaderboards, Achievements, and downloadable content, but these things don’t change the fact that the gameplay is exactly the same as before. If you are going to buy a Katamari game, I’d suggest getting the original Katamari Damacy for the PS2 for $20 or less. It is still the best and has by far the best soundtrack. Beautiful Katamari comes with a budget pricetag of $40, which is tempting, but I’d have to suggest it for a weekend rental rather than a purchase.
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