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Power Gig: Rise of the SixString Review (X360)

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Power Gig: Rise of the SixString Review (X360) Seven45 Studios
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Power Gig: Rise of the SixString is a disappointment in almost every way. The presentation is a mess. The real SixString guitar it comes with is hard to play due to poor design. And it does not, and cannot, actually teach you anything remotely like playing real music because at its core it is just a Rock Band / Guitar Hero clone (only uses 5 frets ...) that fools you into thinking it is something more because it uses a real guitar. What a letdown.
Game Details

  • Publisher: Seven45 Studios
  • Developer: Seven45 studios
  • ESRB Rating: “T" for Teen
  • Genre: Music / Rhythm
  • Pros: Works with current GH / RB instruments; decent song list
  • Cons: Awful graphics; doesn't come remotely close to teaching you real music; guitar controller isn't very good; dumb story mode

Power Gig: Rise of the SixString is a guitar (but not bass) / drumming / singing game in the same vein as Guitar Hero and Rock Band. It is fully compatible with current drum and guitar controllers on the market, which is arguably the better way to play the game because the drums and guitar that were made for the game are pretty lackluster.

I have all of the details on the SixString guitar in a full review that you can read here. It is okay, but it is hard to play due to having super high strings and requires more precision during gameplay than the 3/4 size axe can really offer. My hardware review has all of the details.

I do not have hands on experience with the Power Gig drums, unfortunately, but that was admittedly by my own choice. The Power Gig drums consist of a sensor you place on the floor and then "air drum" over the appropriate "pad" when it comes up during gameplay. Yeah, that doesn't sound fun, but I can't give a hands on opinion of it. I can say that the Guitar Hero and Rock Band drums already on the market work just fine with Power Gig, and you get the satisfaction of actually hitting stuff instead of air drumming. Sooo, yeah.

Gameplay

Seven45 Studios
What will make or break Power Gig is the gameplay, and this is the area that is the most disappointing of all. It has two modes - a normal mode that plays exactly like Guitar Hero and Rock Band, and a Power Chord mode that throws some new tricks into the mix. First, the normal mode. On a normal plastic guitar, it plays pretty much like RB and GH. The note charts are even a little easier, I'd say. Not bad, necessarily, but not as good as the competition. The note charts feel too random and videogamey. I know RB and GH aren't in any way realistic, but you at least feel like you are playing instead of just hitting random notes. Instead of "Star Power", you have "Mojo" that functions the same way. Drumming and singing work pretty much (with some slight tweaks) the same as well.

Guitar is the real focus of this game, however, and that is where the SixString guitar and Power Chord mode comes in. In normal mode, you can play with the SixString and only have to hold any string on the correct fret, and then strum any string you want. Power Chord mode introduces power chords where a number will come down the note highway indicating the root note of the power chord. To play it, you hold the string that the number says with your index finger, and then the next higher string with your ring finger two frets down. So, for example, if a power chord came up that was "6" in the green lane of the note highway, you would hold the sixth string on the green fret with your index finger, and the fifth string on the yellow fret with your ring finger and strum both strings. Not too bad.

But I have issues with it. First, Power Chord mode still only takes place on the colored frets of the guitar (2,3,4,5,6). Some power chords can have their root note in the 5th or 6th fret which means you'll also hold the 7th or 8th fret, but that is the only time you'll venture outside of the normal colored frets. Secondly, the only notes that require you to fret and strum specific strings are the power chords. Even in Power Chord mode you will still mostly see normal note gems that you can hold and strum on any string you want. Third, if you tried to actually play the guitar for real using the same fingering as the game shows you, it would sound completely hysterically terrible and even novice guitar players would point and laugh at you. The actual power chords are kinda, sorta correct, but nothing else in the game resembles real music at all.

Another problem is that the SixString just isn't precise enough to truly make using it worth it. You have to press the strings down pretty hard and exactly in the center of the fret for it to register. If you aren't in the center, it either won't register at all or think you're pressing the fret next to it. Power chords are the easiest thing to play on a real guitar, but they are difficult to pull off consistently on the SixString. Which is obviously a bad thing. You are generally better off just using your old reliable 5-button GH and RB guitars. You can't play power chord mode, but you won't be missing much.

Seven45 Studios
Graphics

The presentation is another area where Power Gig struggles. The note highway for guitar, even when playing by yourself, is on the right side of the screen and runs straight down instead of at an angle like GH / RB. This makes the notes a little harder to see because you can't look ahead as far as you can in other games. The in-game graphics of your characters playing on stage are also pretty terrifically bad. Like, PS2 quality bad. And the cutscenes in the mind numbingly stupid story mode are just as bad.

Sound

One bright spot is that the game does sound good. The songs are all the real songs by the real artists, so they sound fine. And the track list is actually pretty decent overall. No complaints here.

Bottom Line

Power Gig: Rise of the SixString is a mess. As a normal 5-button music game, it doesn't look or play nearly as good as Rock Band or Guitar Hero. Period. As a tool to try and learn how to play guitar using the SixString and Power Chord mode, it is pretty much worthless. You can buy a real beginner electric that'll sound better for about the same cost of this game / guitar bundle and then use tabs and online lessons and learn a lot more than Power Gig will ever be capable of teaching you. At its current price point of $180 for the bundle, I can't recommend it. Less than $100, maybe. Full price? Definitely not. You can get the game on it's own for $60 to play with your current RB / GH instruments, but there are better music games on the market. Skip it.

Disclosure: A review copy was provided by the publisher. For more information, please see our Ethics Policy.

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