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Persona 4: Arena Review (X360)

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Persona 4: Arena Review (X360) Atlus
Persona 4: Arena is obviously a great treat for longtime Persona fans, but the best thing about it is that you don't have to be a die-hard fan of the previous games to enjoy the heck out of it. Arc System Works (BlazBlue, Guilty Gear) knows what it is doing when it comes to developing great fighting engines and Persona 4: Arena stands right up there with the best of them. It is an absolute blast to play, has fantastic visuals and sound, and is packed with features and modes (and you don't have to buy them as extra DLC, either, unlike some recent fighters ...). Persona 4: Arena is worth a look for any fighting game fan whether you're familiar with Persona or not.
Game Details

  • Publisher: Atlus
  • Developer: Arc System Works
  • ESRB Rating: “T" For Teen
  • Genre: Fighting
  • Pros: Great visuals; awesome characters; excellent music; fun and accessible gameplay but with lots of depth; tons of modes; story mode (if you're a Persona fan)
  • Cons: Storytelling style; a million systems to remember; maybe you don't like super Japanese anime inspired stuff?

The story in Persona 4: Arena takes place two months after the events of Persona 4. If you haven't played Persona 4, you could always watch the Persona 4 anime (the first half of which is coming to DVD and Blu Ray in September) to catch up on the story. Persona 4's main character, now officially named Yu Narukami, returns to the town of Inaba to meet with his friends from the Investigation Team during Golden Week (several Japanese holidays all fall close together at the end of April and beginning of May, so the country basically takes the whole week off). Upon his return, however, the mysterious Midnight Channel appears on TV once again, only this time it is promoting a strange fighting tournament featuring Yu and his friends.

That is the bare basics of the story. It is a direct sequel to Persona 4, but also ties together with Persona 3, so playable characters from both games are featured here. It has to be said, that you don't have to have extensive knowledge of the previous games to enjoy the story presented here, but it will definitely help.

Features and Modes

Atlus
The story mode itself is presented as a sort of visual novel with occasional fights. As such, there is a lot of text to read through here with sometimes up to an hours worth of pure story between any actual fighting gameplay. For fans of the franchise and the story, it is all very fascinating. For everyone else, it will likely feel more like torture. A lot of the text is pretty redundant and the story could have easily been told with half as many words, so it gets pretty tiresome to have to read through it all. And you'll have to read through it all if you want the full story because you don't get the full picture of everything until you play through every character's story. The story mode is easily 25-30+ hours if you actually read everything. Mercifully, though, you can actually fast forward through everything if you're so inclined (you don't care about the story and/or just want achievements) which cuts the time down to 4-5 hours or so. The story itself is very interesting, but told in the least interesting way possible. It seems like a cutscene driven story like Mortal Kombat would have been a lot easier for most folks to digest.

The arcade mode is actually a compressed version of the story mode, so you don't quite get the full picture but you'll know the gist of what is going on at least. You get all the fights minus the walls of text in between.

Other modes include a lesson mode that explains all of the core mechanics that all of the characters use - and there are a lot. A training mode so you can practice everything. A challenge mode that tasks you with performing specific actions with each character, which also teaches you their combos. And a score attack mode that ramps the difficulty up significantly and dares you to get good enough to actually complete it. Seriously, it is hard! There is also, of course, online play either in player lobbies of 8 people or ranked matches. Online was pretty rough at launch, but a quick update fixed that and now online play is pretty darn smooth.

Gameplay

The glue that holds all of these modes together is an excellent fighting engine that seems oddly simplistic at first - it has a dedicated button just for automatic combos! - but once you play for a while you'll find a lot of depth. There are autocombos, which are exactly like they sound, all out attacks that have your character beating on their opponent in a big cloud of dust, furious action to launch your opponent into the air, super moves, persona attacks, cancels, counters, air and ground dashes and recovery moves, Instant Kill moves, and more. The basic controller inputs of these million-and-on systems are actually the same for each character, but stringing them together into combos and using special moves and making everything work and flow together is unique for everyone. Add in different ranges and reaches and health and damage for everyone, and you have a staggeringly deep gameplay pool to dive into.

It can be overwhelming for a while. We had to play through the lesson mode a few times and still couldn't remember it all. But you eventually figure out enough to play at least somewhat effectively and it is possible to string together some pretty great looking combos and moves and you feel pretty good about yourself. Then you step online against people that know what they are doing or jump into the score attack mode and see how the game is really meant to be played and you feel pretty scrubby. That is what makes this game so fun, though. It is accessible enough that you can really have a great time even only using half of the moves, but there is a ton of extra depth there for players that want to take advantage of it. It all creates a fighting engine that is fast and crazy (though not as crazy as BlazBlue where there is just stuff going on everywhere and it is hard to follow) and fun to both play and watch that is good enough that the fighting gameplay can stand on its own and be worth a look even if you aren't a Persona fan.

Atlus
Graphics & Sound

The presentation in Persona 4: Arena is absolutely phenomenal in every area. This is one of the best looking 2D sprite-based fighting games ever with absolutely fantastic looking characters with flawless animation. The gameplay is fast and smooth and looks great.

The sound is also excellent all around. Both English and Japanese voice work is available, and both are very good. The music also really stands out as something special and certain themes will really stick in your head.

Bottom Line

All in all, Persona 4: Arena is a fantastic fighting game as well as a heaping dose of Persona fan service that can appeal to a broad range of gamers. You don't have to be a Persona die-hard to enjoy it. Fans of the Persona RPGs will enjoy the story full of characters they already know and love. Fighting game fans will love the deep and satisfying gameplay. And anime fans will kind of just fall in love with everything about the presentation along with everything else. It is kind of odd to drop a game like this with such an established story and character roster as a multiplatform title onto a system like the Xbox 360 that has never seen a Persona game, but by bothering to do it all it hopefully means Atlus plans on making Persona 5 multiplatform as well. We can only hope. Until that announcement happens, though, we can play through Persona 4: Arena and soak up as much Persona a possible. This is a great fighting game that packs more than enough features and modes to make it worth picking up. We highly recommend it for a purchase.

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