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Dead or Alive 5 Review (x360)

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Dead or Alive 5 Review (x360) Tecmo Koei
Dead or Alive has a bit of an undeserved bad reputation. People perceive it as having simplistic fighting mechanics due to simple controls, but that couldn't be further from the truth. It also gets a lot of flack due to the tremendously well endowed female cast and the, ahem, pervy old man way they are presented. The latest entry in the series, Dead or Alive 5, looks to alter these perceptions a bit. The fighting system is deeper than ever, the cast is more varied with unique fighting styles, and the T & A has actually been toned down a bit. When all is said and done, there is little question that this is the best DOA fighter yet.
Game Details

  • Publisher: Tecmo Koei
  • Developer: Team Ninja
  • ESRB Rating: “M" for Mature
  • Genre: Fighting
  • Pros: Incredible graphics; deceptively simple fighting system has lots of depth; good training mode
  • Cons: Awful story mode; steep learning curve; not a ton of modes

Features and Modes

Dead or Alive 5 packs more than 20 series favorite characters along with a handful of guest fighters from SEGA's Virtua Fighter series. The cast includes a lot of different fighting styles and abilities which keeps things nicely varied and interesting despite the large roster. A handful of characters are locked at the beginning - the VF characters and Alpha 152 - but they are fairly easy to unlock through the story mode (other than Alpha who requires you earn 300 titles). There are also lots of hidden costumes that you find over the course of play that all have different unlock requirements, including bikinis that pretty much only super skilled players will ever be able to unlock.

As far as modes go, DOA5 is a little light compared to some other recent fighting games. It has a 3 hour long story mode where you briefly play as most of the cast in a match or three each, but the story is really bad and it is odd that the difficulty definitely ramps up as you play, yet you don't play as any character long enough to actually learn anything so you'll get to the end bosses and struggle a bit. The other odd thing is that the story mode also takes the place of the lesson mode / fight lab from Persona 4 Arena or Tekken Tag 2 where it tries to teach you the basic moves and abilities over the course of the story. Each fight will have a mission you have to complete - specific moves you have to use - but you don't actually have to do the missions to advance. You just need to win, which is a good thing since using the moves they want you to use for the missions makes the matches a lot harder than they would be otherwise. A separate mission mode and story mode would have been a lot better here.

Other modes include an arcade mode where you just run though a ladder of opponents to try to earn a high score, but there are no ending movies or anything. There are also survival and time attack modes as well, and these along with arcade have multiple difficulty modes for you to try out. You can play any of these modes in solo or tag team modes, which does add some variety though we stuck with solo matches most of the time since we were a little burned out on tag stuff due to another big 3D tag fighter hitting this month. There is a training mode as well where it will take you through an entire character's move list one move at a time which is very well done. It makes learning moves and combos pretty easy and interesting. Other than that, though, there aren't many other offline modes to speak of. There is a spectator mode where you can set up a fight and then move the camera around wherever you want and take pictures (see the pervy old man comment above) but it isn't anything special.

Online Play

There are also, of course, multiplayer matches to play locally or online which is where most of your time will likely be spent. We won't comment on online play because, frankly, it is entirely dependant on individual connections between and there won't ever be a definitive verdict on how it performs. Some fighting games compensate for this better and the experience as a whole is better overall for everyone. And some games don't. We'll leave it at that for now.

Gameplay

Tecmo Koei
One area we definitely can't complain about is the gameplay. Dead or Alive is deceptively simple with only one punch, one kick, a block/counter, and a throw button, but using these commands along with different spacing and stances and position relative to your opponent all result in new and different moves and combo strings. DOA is also a game based more on defense and counters and sidestepping than most other 3D fighters, so learning how to recognize and avoid attacks, or recognize and counter them, or recognize combo strings so you know when you have an opening for your own attack is a huge part of playing the game correctly. A lot of combo strings end with a sort of stagger or guard breaking move, so you may think you have an opening and try to attack only to have your opponent launch a new combo of their own through your open guard. The key to Dead or Alive is being patient and waiting for openings. You may be successful by being aggressive once in a while, but skilled players will figure you out pretty quickly. There is a lot of depth here, but playing well comes with a pretty steep learning curve. Of course, it is entirely possible for new players to button mash and unleash some crazy awesome combos as well (great for local multiplayer when no one knows what they are doing), but you'll struggle against skilled players or the A.I. if you don't learn how to play properly.

DOA 5 has some other tricks as well. Stages have walls to juggle opponents against as well as stage specific danger zones where part of the stage will explode or collapse or something, doing extra damage to your opponent. You can also still knock opponents down stairs of over cliffs for extra fall damage, just like DOA4. New to DOA5 is a comeback mechanic called critical burst which is a super move each character has when their health gets below a certain level. It isn't quite a surefire as similar mechanics in other games (Mortal Kombat, Soul Calibur V), however, and seems to be a bit more risky in DOA (they are very slow to activate, leaving you wide open), which is a good thing. All in all, DOA5 is deep and complex, yet fairly accessible for those willing to learn, and is a blast to play.

Graphics & Sound

The presentation is another area where DOA5 excels. This game looks absolutely fantastic with spectacular looking character models and great animation. And, yeah I'll say it, the girls look great and make the female fighters in Tekken Tag 2 look positively mannish in comparison. They aren't nearly as busty and bouncy as they were in past games (with DOA Xtreme 2 as the high (low) point), either, and the result is definitely for the better. Another nice touch in the graphics is that the fighters get dirty or wet from the environments and also actually sweat during fights, and these effects on skin and clothing look phenomenally good. The stages you fight in also look good, but the characters are definitely the focal point here.

The sound is also very solid with great sound effects that really give every punch and kick impact and a nicely varied soundtrack covering a lot of different music. The voice acting is kind of mediocre, but that might have more to do with the goofy story and bad writing than anything else. My favorite voice actress (Laura Bailey) voices my favorite character (Christie), though, so I can't complain too much.

Bottom Line

Tecmo Koei
All in all, Dead or Alive 5 is a solid 3D fighting game that easily stands as the best DOA game yet. The fighting is better than ever and the fanservice has been reigned in a bit (though it is still certainly more than most other games) and the result is a great looking and great playing game that no fighting game fan should miss. It has to be noted that it isn't as fully featured as some other recent fighters, but if your plan is to spend most of your time in multiplayer that isn't as much of an issue. Longtime DOA fans will love it, casual fight fans will enjoy it (be patient, though! expect to train for a while), and hardcore fight fans will feel right at home. We highly recommend it.
Disclosure: A review copy was provided by the publisher. For more information, please see our Ethics Policy.

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