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007 Legends Review (X360)

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007 Legends Review (X360) Activision
To celebrate the 50th Anniversary of the James Bond film franchise, MGM released a fantastic Blu Ray box set with all 22 of the officially recognized movies. Activision, the videogame license holder for James Bond, chose to celebrate with one of the most disappointing, half-baked, poorly conceived holiday shopping window slot fillers to ever carry the 007 name. 007 Legends is simply a mess that even the biggest Bond fans will struggle to have fun with.
Game Details

  • Publisher: Activision
  • Developer: Eurocom
  • ESRB Rating: “T" for Teen
  • Genre: Shooter
  • Pros: Local multiplayer
  • Cons: Dull gunplay; awful stealth; incomprehensible story; very short

007 Legends means well, but is executed extremely poorly. The idea was to feature one story from each of the six different actors that played James Bond over the years, which is a nice idea, but the films that were chosen are far from the best the franchise has to offer. Connery is represented with "Goldfinger", Lazenby with "On Her Majesty's Secret Service" (obviously), Moore with "Moonraker", Dalton with "License to Kill", and Brosnan with "Die Another Day". With the exception of "Goldfinger", this isn't exactly a collection of the most popular Bond films ever. Craig's entry in the game will be "Skyfall", but that level isn't even included with the game and will instead be released as free DLC once the "Skyfall" movie hits theaters.

Strangely, despite wanting to pay homage to all of the Bonds of the past, none of their likenesses are actually used and instead Daniel Craig's Bond is pasted into their scenarios. Not only that, but everything has been modernized to fit with Craig's Bond, so now he's hacking Goldfinger's computers with a smart phone and tooling around town in a shiny new modern Aston Martin rather than the classic one. Considering the story is supposed to be that Craig's Bond is wounded at the beginning of the game (during "Skyfall") and is having flashbacks to his past missions (which kind of throws out the "Bond is just a code name" theory ... good thing this isn't canon), it makes sense from a story perspective, but fans won't be happy about it.

Also strange is that there is very little actual storytelling here. Instead you are just thrown into levels that sort of hit the high points in each film, but with no explanation or context on what you're doing or why you're there or even where you are. I supposed they expect that Bond fans will recognize things and have lots of "ooh, aah" nostalgic moments, but in order to stretch those brief memorable moments from the movies into actual 15-20 minute gameplay levels they had to essentially rewrite the movies to make it all work. What you are left with is a confusing mess of levels with no story and no context that when all is said and done only manages to last around 5 hours in total.

There are multiplayer and challenge modes available, which actually are kind of fun since they throw out any notion of story and just let you shoot stuff. Online multiplayer is a total wash, since no one is (or will be) playing it, but local splitscreen multi actually works quite well and will remind you of the good ol' days of GoldenEye 007 on N64 (aaah, memories).

Gameplay

Activision
007 Legends could have been saved if only the gameplay had been even remotely decent, but that isn't the case either. It is a first-person-shooter with clear influence from Call of Duty, but it somehow doesn't play nearly as well as the CoD games. The shooting is incredibly dull with braindead A.I. and guns that lack any sort of impact at all. Shooting stuff is boooorrrrrriiiiiinnnnngggg here. You're better off rushing up to enemies and taking them out with a one-hit-kill melee attack. Toss in some poorly implemented driving sequences and turret sections (along with some other CoD mainstays) and you're gonna have a bad time.

Perhaps worse is that the game also tries to implement a stealth mechanic (including some forced stealth sections) that is just absolutely awful. All you can do, basically, is crouch and hide. Oh, you also can't peek around corners, so if you poke your head out to actually see what is going on, you'll be spotted. You can stealth kill enemies with a melee attack or a silenced weapon, but there is no way to move the bodies. This means that if you kill an enemy, the rest of the level is a sort of race to make sure you kill everyone else before they discover the mess you're leaving.

Boss fights are also handled in a hilariously awkward way where you duke it out with Goldfinger, Oddjob, Blofeld, and more in the age old art of manly QTE-driven fisticuffs. Easily dodge incoming punches with the triggers, then punch with the analog sticks and finish off every fight in the game literally without ever taking a hit. Yawn.

Graphics & Sound

The presentation is only okay. The characters look okay - at least the ones they managed to get the right to use the likenesses of - but enemies all look the same, the environments are simple looking and repetitive, and the overall look is rather dated overall. It just doesn't look good. Likewise, the sound is sub-par with bad sound effects (the guns sound awful) and bored-sounding performances from a cast full of sound-alikes rather than the real actors. The music, at least, is fine, but you'd have to try pretty hard to screw up themes as classic as Bond's.

Bottom Line

Activision
007 Legends is a disappointment. It was clearly rushed to get to market ahead of "Skyfall", but even with more time in the oven the core concepts probably wouldn't have turned out anyway. It just plain plays bad and isn't fun. And instead of being a celebration of 50 years of the Bond film franchise, it likely is only going to anger the very same fans it was supposed to appeal to. Die hard Bond fans are better off just watching the Bond 50 Blu Ray Collection and playing the last couple of Bond games (GoldenEye: Reloaded and Bloodstone are actually pretty decent). Skip 007 Legends.
Disclosure: A review copy was provided by the publisher. For more information, please see our Ethics Policy.

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