Gameplay
The beauty of Burnout Revenge is that the racing is so fast and smooth and intense. One of the main attractions of the Burnout series is that you can slam into your opponents and cause them to crash which gives you boost so you can go even faster and cause even more destruction. Burnout Revenge adds another layer to the gameplay by giving you the ability to check the civilian traffic and essentially use those cars as weapons. Traffic checking is limited to small to medium sized vehicles traveling the same direction as you so you cant just slam into everything in sight, but it gives you another way to take out your opponents by slamming traffic cars into them. It also has the added benefit of making the races even faster and less frustrating than they have been in the past because you only have to worry about oncoming traffic. Something else that has been added to some races is that you can now use a Crashbreaker (a big explosion after you crash that was used in Crash Mode in Burnout 3) during races. This is a fun way to take down two or three opponents at a time during races and really make a comeback.
All of these changes and additions combine to make an immensely satisfying racing game. In the past, the crashes were really the focal point and the racing took a back seat to just seeing your car break up into a thousand pretty pieces. In Burnout Revenge, however, the focus has shifted onto the fast paced racing aspects and I, for one, am glad to see it because you can only wreck your car so many times before it starts feeling a bit repetitive. Youll still crash a lot, of course, and it still looks pretty, but Takedown is here to race.





