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Xbox and PS2 Ghost Recon 2's to be Different


Ubisoft announced today that it will release two different versions of Ghost Recon 2 for the holiday 2004 season. One for Xbox and one for PS2.

Tom Clancy's Ghost Recon 2 for PlayStation 2 will be a completely different game from the Xbox version, and the first title in the Tom Clancy franchise built exclusively from the ground up for PlayStation 2. Ubisoft's Shanghai studio (creators of Tom Clancy's Splinter Cell for PlayStation 2) is developing the PlayStation 2 game, while its Red Storm Entertainment development studio continues to focus on the Xbox and PC versions. Ghost Recon 2 for PlayStation 2 occurs four years before and acts as a prequel to the Xbox version. The game will be built on the Unreal engine (as opposed to the proprietary Ghost Recon engine used by Red Storm Entertainment) and will also use Havok physics, a rarity in PlayStation 2 games. Ghost Recon 2 for PlayStation 2 will also feature completely unique special effects, cinematic sequences, supporting characters, and online modes.

Xbox gamers will get their own unique version of Ghost Recon 2 complete with online play via Xbox Live.

For more information, check out Ubisoft's Official Website.

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