The holiday release season is a showcase for two very different sides of the videogame industry. One one side, you have carefully planned "AAA" releases with years of development that are rewarded with solid reviews and good sales. On the other side, you have poorly planned, rushed out the door, half-baked cash-in titles that aren't really fit for release, but by slapping a recognizable license on it the publisher can scrape up a few sales. The latest James Bond game, 007 Legends, unfortunately represents the latter rather than the former. Sloppy presentation, bad gameplay, and an insulting apparent lack of understanding about what makes Bond enjoyable in the first place doom it pretty much from the start.
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